Adding New Buidings

Using Supreme Ruler's Map Editor you can modify existing scenarios or design your own. Discuss your scenarios being developed and find design and map editor assistance inside this forum. Also discuss combining regions and the steps to create missions.

Moderators: Balthagor, Legend, BattleGoat, Moderators

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cc_biker
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Joined: Jul 06 2008

Adding New Buidings

Post by cc_biker »

I have been playing SR2010 for quite long time now, and have also been modding the SRUNITS file, adding and making changes to individual units without any problems, but I am having some difficulty getting the game to recognize new buildings/structures.

For instance, I tried creating a new, rapid-build supply structure (FIREBASE) using altered supply depot data, and while the map editor recognized the new building, the game itself, in a custom scenario did not. There is no special tech required, and it is set to be buildable by engineers.

Am I missing something when it comes to adding new structures? Are the number of structures usable in the game fixed? Did I miss a step in adding the new structure to a menu?

TIA
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Balthagor
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Joined: Jun 04 2002
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Location: BattleGoat Studios

Re: Adding New Buidings

Post by Balthagor »

For SR2010 each scenario is a different file. When you change the equipment file you have to import it and save it with every map you want to have use that equipment file.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
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