Any one up to it, Baloogan? user defined AI super mod detail
Moderators: Balthagor, Legend, Moderators
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Any one up to it, Baloogan? user defined AI super mod detail
I wrote this in a different subject but maybe Baloogan can handle it?
Ability to predesign AI for your forces recruitment(including what units to stack and were to deploy) tactics (like a madden playbook but implemented auto on the fly depending on how you did it) tactic playbook would include battalion preferences eg. Art attack only enemy ART MLR AAetc.6b. And even ability to do this for AI in scenerio editor.
Lastly for 6a & 6b the more things (advanced options) that could be implemented to improve the AI's ability to manage yours(a) ai(b) forces recruitment and tactics would be better. The more the better in this case.
Ability to predesign AI for your forces recruitment(including what units to stack and were to deploy) tactics (like a madden playbook but implemented auto on the fly depending on how you did it) tactic playbook would include battalion preferences eg. Art attack only enemy ART MLR AAetc.6b. And even ability to do this for AI in scenerio editor.
Lastly for 6a & 6b the more things (advanced options) that could be implemented to improve the AI's ability to manage yours(a) ai(b) forces recruitment and tactics would be better. The more the better in this case.
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- deanco
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[quote="Baloogan"]I don't even understand what you are asking [/quote] [quote="deanco"] Aw, c'mon Baloogan! The guy just wants you to completely redesign the AI, that's all! Take ya around 15 min, all told. Piece of cake. [/quote]
Call my suggestion a scenerio editor for the AI or an AI editor. Giving the players a mod allowing them to predefine certain AI attributes. I'd love to mention far fetched exciting possiabilities about an AI editors potential. However to explain them requires either alot of specific info on my behalf and alot of passion and interest on yours. So I'll just say the more control one could have over the AI, the better.
PS. If you don't understand me than tell me were I need to make myself clear! and If you wouldn't consider this and have absolutely no interest in a AI editor than just tell me! See I think half the problem is Baloogan that you don't want to understand if it doesn't make sense intially you know? much easier to dismiss something then decipherer it .
A little knowledge interpreted +/and explored to the limits of your imagination is infinetely more valuable than using a technically correct excuse to justify your ignorance.
Call my suggestion a scenerio editor for the AI or an AI editor. Giving the players a mod allowing them to predefine certain AI attributes. I'd love to mention far fetched exciting possiabilities about an AI editors potential. However to explain them requires either alot of specific info on my behalf and alot of passion and interest on yours. So I'll just say the more control one could have over the AI, the better.
PS. If you don't understand me than tell me were I need to make myself clear! and If you wouldn't consider this and have absolutely no interest in a AI editor than just tell me! See I think half the problem is Baloogan that you don't want to understand if it doesn't make sense intially you know? much easier to dismiss something then decipherer it .
A little knowledge interpreted +/and explored to the limits of your imagination is infinetely more valuable than using a technically correct excuse to justify your ignorance.
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As Baloogan says, the AI is hard coded... if there are certain AI design suggestions, let us know. We have already made some changes in the first updates and can continue to do so if the design is inline with our plans.
You have my interest! I'm not saying that anything you say will be done... (call that my disclaimer) but this is where it begins. Brainstorm, suggest, dream, envision.... I would love to be able to suggest new improvements to the AI.ozmono2005 wrote:I'd love to mention far fetched exciting possiabilities about an AI editors potential. However to explain them requires either alot of specific info on my behalf and alot of passion and interest on yours.
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Best Case Senario: The AI functions and subs are exported to a DLL which the superb folks at battlegoat will release the sourcecode to so everyone could edit the source of the AI. I don't think this will happen. :(
Missiles!! Nukes!
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