Modding N. Bav for units (Split from New sr series game)

If you have the desire to modify SR2010 here is where you can discuss and share your designs and ideas. NOTE: Mods are a change to the original program and are not supported by BattleGoat Studios.

Moderators: Balthagor, Legend, Moderators

Post Reply
User avatar
Balthagor
Supreme Ruler
Posts: 22083
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Modding N. Bav for units (Split from New sr series game)

Post by Balthagor »

SGTscuba wrote:Yea maybe it would be good idea as an expansion or MOD, I might just make a scenario with WW2 units with no modern units but with a list of units from WW2. Might use new bavaria but i would need to find out how to make countries only have certain units and techs researchable. is this currently possible or not because in the long holidays i will have time to make such a scenario based on this idea for you all to enjoy.
Most of what you're talking about is covered in the New Bavaria tutorial/Mapeditor documentation.
Last edited by Balthagor on Mar 27 2008, edited 1 time in total.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
SGTscuba
General
Posts: 2544
Joined: Dec 08 2007
Location: Tipton, UK

Post by SGTscuba »

Devs you know you have individual lists of research for each country is it possible to make another one through the editor?

Also is it possible for this to be done with techs so that only certain techs are every available?

I will use the New bavaria map to do it as my prototype map with there 3 countries, they will all have the same units and techs available for all 3. After this you might be able to have my unit list off me with my WW2 units on it. I will add a list of units and there stats for you all to deliberate over.

Could you also move this topic please to design scenarios catagory?
User avatar
Balthagor
Supreme Ruler
Posts: 22083
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Post by Balthagor »

SGTscuba wrote:Devs you know you have individual lists of research for each country is it possible to make another one through the editor?
yes
SGTscuba wrote:Also is it possible for this to be done with techs so that only certain techs are every available?
You could pull some techs out of the tech tree file completely, not sure if we ever gave info on modding that but it's similar to modding the equipment file IIRC
Chris Latour
BattleGoat Studios
chris@battlegoat.com
SGTscuba
General
Posts: 2544
Joined: Dec 08 2007
Location: Tipton, UK

Post by SGTscuba »

thx for moving it, i am on my PSP at the mo so will reply when I get back home.
SGTscuba
General
Posts: 2544
Joined: Dec 08 2007
Location: Tipton, UK

Post by SGTscuba »

How do I make new list for these countries so they can only research the units I said and invented myself for this little WW2 scenario?
SGTscuba
General
Posts: 2544
Joined: Dec 08 2007
Location: Tipton, UK

Post by SGTscuba »

The list of units to be included within the scenario (subject to change) and their attack stats (subject to change). If you feel any errors then please tell me and suggest what they should be.

Tanks:
Tiger
Panther
Sherman
Hellcat
T-34
Panzer 4
King Tiger
Pershing
IS-3

Arty:
Wespe
Preist
Sexton
Bishop
Rocket arty(researching them)

Infantry:
Riflemen
Garrision
Marines
Engineers
Rangers
Hanomag
Universal Carriers

Interceptors:
Dont know some of their numbers but know their nicknames but will post numbers later.
The jug
p-51
Spitfires (mk's undecided still have to look)
Hurricane Mk1
Focke wolf 190
Bf109G
Zero
'the grumman Cats'

F/B's:
Dont know some of their numbers but know their nicknames but will post numbers later.
Hurricane Mk2
The jug
Spitfires (mk's undecided still have to look)
P-51 mustang
Focke Wolf 190
Mosquito

Strategic bombers:
B-29
Flying Fort
Lancaster
Greif (griffin)

Subs:


Cruisers/ DD's:
Graf spee
Ajax
Cleveland
Agano

FF/ Corvettes:


Patrol:


Supply:


Feel free to suggest more.

Shall I add the 2 engine day bombers as f/b's or s/b's?
Last edited by SGTscuba on Mar 31 2008, edited 2 times in total.
User avatar
ainsworth74
Colonel
Posts: 484
Joined: Apr 17 2004
Location: Middlesborough, UK

Post by ainsworth74 »

I would also suggest some sort of:

infantry (leg)
infantry (mech or wheeled)
artillary
All that is required for evil to prevail is for good men to do nothing.

Sir Edmund Burke
SGTscuba
General
Posts: 2544
Joined: Dec 08 2007
Location: Tipton, UK

Post by SGTscuba »

Oh yea They will be in I just have to consult my books for units.
User avatar
ainsworth74
Colonel
Posts: 484
Joined: Apr 17 2004
Location: Middlesborough, UK

Post by ainsworth74 »

you need some artlillary that isnt seld propelled, im fairly sure that it wansnt as wide spread as it is today.

Also rocket artillary, ala katusha "stalin organ" sp rocket launchers.

Aircraft as well would be a good idea:

Spitfire marks
Hurricane marks
ME-110
ME-109
HE-111
B-17
B-29
P-51

and so on the list of aircraft is nearly endless...

also i still think your list needs a bog standard infantry unit, that isnt anything specialised like marines or rangers, just men with rifles basicaly.
All that is required for evil to prevail is for good men to do nothing.

Sir Edmund Burke
User avatar
tkobo
Supreme Ruler
Posts: 12397
Joined: Jun 04 2002
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !

Post by tkobo »

I see a rather large problem with carriers in a ww2 mod.

Carriers were the most important single naval asset,and their aircraft ruled the waves sending non-carrier taskforces fleeing for their lives.

But the balance ...attack and defense wise is hugely off for carriers to fit their role in sr2010 in a ww2 scenario.

And many important factors are not represented at all.
IE like catching enemy aircraft on the flight deck,which made them in effect bombs that would damage their carrier as they were destroyed .

Of course if you doing a small non-naval scenario, this doesnt really matter.
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM
SGTscuba
General
Posts: 2544
Joined: Dec 08 2007
Location: Tipton, UK

Post by SGTscuba »

Their will be ships but the biggest will likely be a cruiser because of the scenarios small size. Carriers would be an issue I would have to deal with maybe after i first release the map. But planes will be in I will just have to research them and post the. As soon as I have decided on their stats I will post them on this thread or on my MSNspace for you all to see.

Countries will have mixed stocks of unit, maybe at least 1 of each type so that I can judge what needs balancing vs real life. I think the map will be out about septmeber or october at the latest as I have to hone my skills with the editor. Also does there have to be a world market on map editor because I would like to get rid of it so that it is 3 completely unsupported countries fighting it out.

Tkobo and ainsworth74 u may have a map before everyoen else does to test it out as your opinions are greatly respected.
Last edited by SGTscuba on Mar 30 2008, edited 2 times in total.
SGTscuba
General
Posts: 2544
Joined: Dec 08 2007
Location: Tipton, UK

Post by SGTscuba »

SGTscuba wrote:How do I make new list for these countries so they can only research the units I said and invented myself for this little WW2 scenario?
I will ask again just incase any of you missed it.
User avatar
Balthagor
Supreme Ruler
Posts: 22083
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Modding N. Bav for units (Split from New sr series game)

Post by Balthagor »

Balthagor wrote:...Most of what you're talking about is covered in the New Bavaria tutorial/Mapeditor documentation.
I will say it again just incase you missed it. ;)
Chris Latour
BattleGoat Studios
chris@battlegoat.com
SGTscuba
General
Posts: 2544
Joined: Dec 08 2007
Location: Tipton, UK

Post by SGTscuba »

sorry i musta missed that, my sigth gone bad recently. For one i am partially colour blind which means the colours i see r not the ones that are really there most of the time.
Post Reply

Return to “Mods”