Max number Research Centers... ?

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BigStone
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Joined: Dec 22 2004
Location: Holland

Max number Research Centers... ?

Post by BigStone »

I was always under the impression that more centers is speeding up
research (i'm not talking about money.. !)
But im beginning to doubt that...

In Colorado i had 11 RC's.Brought that back to 6 (didn't change the sliders except the money to keep it the same with 11 RC's) and the research is improving and the eff is also rising..

So... is there a relation to max centers and ,lets say, poulation... ???
(If so.. how does that mechanisme works... ?)

Me confused .. me very very confused... :-?

Cheers
Decimatus
Brigadier Gen.
Posts: 734
Joined: May 18 2005
Location: The Empire

Post by Decimatus »

More centers will allow you to spend more money per day on research. This is capped by your amount of population, so research center growth and population growth will have to go hand in hand at some point. Conquest is good for this as well as a good efficiency boost in a short time.
BigStone
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Posts: 1390
Joined: Dec 22 2004
Location: Holland

Post by BigStone »

Well the point is that i have a better research with less RC's..
(I've build at least 5 RC's for nothing... :evil: )

The next games i'm gonna play i will determine the amount of RC's
by the money i can spend in that econemy and make sure that
de budget slider is always maxed out to the right.....
maybe it wil help... :-?

Cheers
Decimatus
Brigadier Gen.
Posts: 734
Joined: May 18 2005
Location: The Empire

Post by Decimatus »

Exactly. You seem to have reached the RC cap for your population. You destroy some RC's, and your population rises so your research still rises. Until you drop below the amount of RC's your population can handle you should not experience a decline for scrapping them.

Example:

10 RC
100mil pop

Lets say the pop can handle 10 RC's, but you build 20 RC's. Those extra 10 RC's will be sitting there going to waste until your population rises to 200mil. One should activate for every 10mil pop you gain in this example.

It would be cool to know how much RC can be handled by how much pop on various scenarios. I don't know if it changes across various map sizes, but it would make sense.
The_Blind_One
Colonel
Posts: 388
Joined: May 28 2005

Post by The_Blind_One »

no the amount of RC's allowed per population is not different over a the scenario's. It's not effected by the data u put in the scenario's. It's hard-coded :D
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bergsjaeger
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Location: Woods Bend, Alabama,USA

Post by bergsjaeger »

:lol: I had something very strange happen to me. My eff was only 108% but after I took a region with just 2 centers my eff jumped to 180% then i took another region and my eff jumped to 215%. In total all i had was 10 centers. :lol: before i took the regions I was putting only 300 million into research but after i took the 2 regions I was putting in over 3 trilion ( :lol: and with no way to pay for that). Course I did gain over 25 million people.
In war destroy everything even the livestock.
CptBritish
Brigadier Gen.
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Location: Sheffield, Yorkshire, England...

Post by CptBritish »

I've had 315% as Korea before...

But I was putting 19bil a day in and I had 14 RC :D
Supporting Nuclear Power in the UK.

Just because the Japanese happened to build one near multiple fault lines doesn't make them any more dangerous than they were before the Earthquake.
The_Blind_One
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Posts: 388
Joined: May 28 2005

Post by The_Blind_One »

Hmmm I had 412% and I was putting in a measly 34 billion 8)
CptBritish
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Posts: 896
Joined: Dec 29 2004
Location: Sheffield, Yorkshire, England...

Post by CptBritish »

*Accepts the Fact that The_Blind_One has just pissed on his bonfire and walks off*
Supporting Nuclear Power in the UK.

Just because the Japanese happened to build one near multiple fault lines doesn't make them any more dangerous than they were before the Earthquake.
The_Blind_One
Colonel
Posts: 388
Joined: May 28 2005

Post by The_Blind_One »

Lol I have had research efficiencies of 1500% when I was editing my scenario hehe :D
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