Max number Research Centers... ?
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- General
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- Location: Holland
Max number Research Centers... ?
I was always under the impression that more centers is speeding up
research (i'm not talking about money.. !)
But im beginning to doubt that...
In Colorado i had 11 RC's.Brought that back to 6 (didn't change the sliders except the money to keep it the same with 11 RC's) and the research is improving and the eff is also rising..
So... is there a relation to max centers and ,lets say, poulation...
(If so.. how does that mechanisme works... ?)
Me confused .. me very very confused...
Cheers
research (i'm not talking about money.. !)
But im beginning to doubt that...
In Colorado i had 11 RC's.Brought that back to 6 (didn't change the sliders except the money to keep it the same with 11 RC's) and the research is improving and the eff is also rising..
So... is there a relation to max centers and ,lets say, poulation...
(If so.. how does that mechanisme works... ?)
Me confused .. me very very confused...
Cheers
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- Brigadier Gen.
- Posts: 734
- Joined: May 18 2005
- Location: The Empire
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- General
- Posts: 1390
- Joined: Dec 22 2004
- Location: Holland
Well the point is that i have a better research with less RC's..
(I've build at least 5 RC's for nothing... )
The next games i'm gonna play i will determine the amount of RC's
by the money i can spend in that econemy and make sure that
de budget slider is always maxed out to the right.....
maybe it wil help...
Cheers
(I've build at least 5 RC's for nothing... )
The next games i'm gonna play i will determine the amount of RC's
by the money i can spend in that econemy and make sure that
de budget slider is always maxed out to the right.....
maybe it wil help...
Cheers
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- Brigadier Gen.
- Posts: 734
- Joined: May 18 2005
- Location: The Empire
Exactly. You seem to have reached the RC cap for your population. You destroy some RC's, and your population rises so your research still rises. Until you drop below the amount of RC's your population can handle you should not experience a decline for scrapping them.
Example:
10 RC
100mil pop
Lets say the pop can handle 10 RC's, but you build 20 RC's. Those extra 10 RC's will be sitting there going to waste until your population rises to 200mil. One should activate for every 10mil pop you gain in this example.
It would be cool to know how much RC can be handled by how much pop on various scenarios. I don't know if it changes across various map sizes, but it would make sense.
Example:
10 RC
100mil pop
Lets say the pop can handle 10 RC's, but you build 20 RC's. Those extra 10 RC's will be sitting there going to waste until your population rises to 200mil. One should activate for every 10mil pop you gain in this example.
It would be cool to know how much RC can be handled by how much pop on various scenarios. I don't know if it changes across various map sizes, but it would make sense.
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- bergsjaeger
- General
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- Location: Woods Bend, Alabama,USA
I had something very strange happen to me. My eff was only 108% but after I took a region with just 2 centers my eff jumped to 180% then i took another region and my eff jumped to 215%. In total all i had was 10 centers. before i took the regions I was putting only 300 million into research but after i took the 2 regions I was putting in over 3 trilion ( and with no way to pay for that). Course I did gain over 25 million people.
In war destroy everything even the livestock.
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- Brigadier Gen.
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- Colonel
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- Brigadier Gen.
- Posts: 896
- Joined: Dec 29 2004
- Location: Sheffield, Yorkshire, England...
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- Colonel
- Posts: 388
- Joined: May 28 2005