single player save to multiplayer save,to single player save
Posted: Jun 05 2009
A bunch of issues with the game can be lessened using this simple method.
a)AI not using tons of units it has deployed,in a war its losing ground in.
Simply load the save in multi,picking said AI region as that to be played,and issue move to orders to the AI units.
Simply moving them into the area of the current frontline will allow the AI to reconize they could be better used at said frontline,allowing said AI to move said units into the battles there.
I experimented with this in sr2010, and it worked well.It seems so far to work as well if not better in sr2020 GC.
b)AI not at war,yet still has huge amounts of units deployed.
Simply go in as above, and order said units into reserve.Alot of them will stay there after you switch the control of the region back to the AI.
c)modding too hard, too much work,too time consuming ?
In the case of unifying countries,its a simple case of taking them over and having them fight wars to the outcome you want.
d) build caps too low ?
Simply go in and issue the build orders required for the regions desired.
e)everyone allied with everyone else ?
Again, simply go in and break them up.
etc...
Its a very easy way to get alot of changes you might want without having to go thru the mod process.
In sr2010, i used this method to have Lybia conquer most of africa as an AI, setting them up as my arch foe ( i was playing South Africa)
In sr2020GC, im currently exploring this option again, creating a map with various nations as large super powers who have gobbled up their neighbors.You can create some very custom maps this way,and spend most of the time playing your region of choice as the map creates itself due to the orders youve given
a)AI not using tons of units it has deployed,in a war its losing ground in.
Simply load the save in multi,picking said AI region as that to be played,and issue move to orders to the AI units.
Simply moving them into the area of the current frontline will allow the AI to reconize they could be better used at said frontline,allowing said AI to move said units into the battles there.
I experimented with this in sr2010, and it worked well.It seems so far to work as well if not better in sr2020 GC.
b)AI not at war,yet still has huge amounts of units deployed.
Simply go in as above, and order said units into reserve.Alot of them will stay there after you switch the control of the region back to the AI.
c)modding too hard, too much work,too time consuming ?
In the case of unifying countries,its a simple case of taking them over and having them fight wars to the outcome you want.
d) build caps too low ?
Simply go in and issue the build orders required for the regions desired.
e)everyone allied with everyone else ?
Again, simply go in and break them up.
etc...
Its a very easy way to get alot of changes you might want without having to go thru the mod process.
In sr2010, i used this method to have Lybia conquer most of africa as an AI, setting them up as my arch foe ( i was playing South Africa)
In sr2020GC, im currently exploring this option again, creating a map with various nations as large super powers who have gobbled up their neighbors.You can create some very custom maps this way,and spend most of the time playing your region of choice as the map creates itself due to the orders youve given