Thanks for explaining this. It is very interesting. Do you know what factors are used to determine effective damage? Unit efficiency? Target movement?tkobo wrote:...A single "shot" from a unit is not really a single shot,its more of an engagement in which all the equipment of a unit fires off mutliple shots in a set time period.Because the time passage scale is so large,and all equipment in a unit fires at the same time gamewise.
So, as has been said a few times now,the units never miss view can be incorrect.It can simply be that the pieces of equipment that miss are already factored in,and the damage is the average of the multiple shots,both hits and misses ,presented as a static figure...
Here is something else that I have observed:
When you attack with a unit, say an air unit, and that unit takes a hit, when it later RTBs its health bar may be shortened just a little. Still green and healthy, but with a little shaved off on its right side. When you look at its strength figure, it still reads "18" - full strength.
I once told a poster that since a unit consists of squads that its strength number was an integer, and that as each squad was destroyed, the number would decrease by one. But the health bar behavior suggests that internally, unit strength is not an integer (18) but a floating point number (18.0) and that a unit can suffer partial damage to a squad (17.8). But the strength is always rounded off to an integer value for display purposes.
Another question:
I have fired a single missile, usually a nuke, and it often gets "nicked" multiple times by ground fire before arriving at its target. Do single missiles lose strenght in flight? Does this reduce their striking power?