building new towns
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- Corporal
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building new towns
hi,
how do i build new towns.
how do i build new towns.
- Ruges
- General
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Re: building new towns
You dont. Although I am not sure if they popup on the map once a hex reaches a certain population. I swear I have seen some new cities up in northern canada that where not there before. You can build industrial complexes to build civilian structures, and build military complexes to build military structures in a hex.
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- Corporal
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- Joined: Oct 24 2008
Re: building new towns
ok, thank. so what do you do with all the undeveloped land. I was hoping to build towns and increase my population.
- Leafgreen
- Colonel
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Re: building new towns
Excellent question btw. Been wondering myself if and at what point the population of a hex suddenly turns into a town.
"That's O'neill, with two l's"
(Holds up 3 fingers)
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- Legend
- General
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- Human: Yes
- Location: Ancaster, Ontario - BattleGoat Studios
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Re: building new towns
At present we have decided to focus our efforts elsewhere in our development.
So, towns don't pop on the map at any point right now.
So, towns don't pop on the map at any point right now.
- Ruges
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Re: building new towns
Ahh just my eyes playing trix on me at 4am. Or maybe it was just destroyed cities that I have seen come back.Legend wrote:So, towns don't pop on the map at any point right now.
You can still increase your population. the numbers are just added to each hex.I was hoping to build towns and increase my population.
you can build industries and military fabs in hexes without cities.so what do you do with all the undeveloped land.
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- Colonel
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Re: building new towns
Industrial facilities can sort of become towns. Some start sporting populations.
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- Brigadier Gen.
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Re: building new towns
I tried to mod the game and make towns and cities buildable like other complexes but this created a huge bug and the game doesn't worked at all....
But it is possible to mod all buildings to be built in industry or military complexes so to have them away from cities.
But it is possible to mod all buildings to be built in industry or military complexes so to have them away from cities.
- Ruges
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Re: building new towns
If anything you would need to make it a village and let it naturaly increase in size.georgios wrote:I tried to mod the game and make towns and cities buildable like other complexes but this created a huge bug and the game doesn't worked at all....
But it is possible to mod all buildings to be built in industry or military complexes so to have them away from cities.
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- Brigadier Gen.
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Re: building new towns
How it is done?
I unlocked in the defoult.unit the ability to build small villages and after compilation the map appeared absolulely empty from buildings.
I unlocked in the defoult.unit the ability to build small villages and after compilation the map appeared absolulely empty from buildings.
- Ruges
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Re: building new towns
Is that the only change you made? I suspect you botched the change if nothing appears. All it takes is 1 , or 1 " to mess the whole file up. There are programs out there that will compare two files side by side to see where the changes are.georgios wrote:How it is done?
I unlocked in the defoult.unit the ability to build small villages and after compilation the map appeared absolulely empty from buildings.
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- Brigadier Gen.
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Re: building new towns
Yes, this was the only change. I undid it and the game worked again.
I try everything possible in an effort to reverse enginner the code.
I try everything possible in an effort to reverse enginner the code.
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- Colonel
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Re: building new towns
There is empty hex with over 500 000 persons around Beijing and no cities. I guess this may be some landscape...
Nicolau Abraão Rojas
Brazillian United Front
South East State
Brazillian United Front
South East State
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- Warrant Officer
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Re: building new towns
Think of Industrial complex as city u build .
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- General
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Re: building new towns
Pre-game, you can add all of the cities and towns that you want to the .OOF file and then regenerate the cache file. I have placed an example here:
http://bgforums.com/forums/viewtopic.php?f=48&t=21198
http://bgforums.com/forums/viewtopic.php?f=48&t=21198
"War is merely the continuation of politics [diplomacy] by other means"
General Carl von Clausewitz - 1832
"Defense: De ting dat keeps de cows off de road."
Catatonic - 2012
General Carl von Clausewitz - 1832
"Defense: De ting dat keeps de cows off de road."
Catatonic - 2012