Research Efficiency does not increase
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- Warrant Officer
- Posts: 48
- Joined: Aug 13 2011
- Human: Yes
Research Efficiency does not increase
I'm playing as Brazil and I'm nearly 3 years into the game, but my research effiency refuses to go past 104%. I have 200% spending in it, heavy education expenditure, with the quality rating at 120.7%, and my literacy rate is at 100%. I have a few research centers, but keep most of them turned off, as I've bought every single acquirable tech from every other country in the world. I am now aware that I would have gotten some bonuses to the efficiency if I had researched most of them myself, but still, I would think that even without doing so I could increase my efficiency.
Am I unaware of some factor? Have I underestimated the effects of the completion bonuses? Is it a bug? Something else?
Am I unaware of some factor? Have I underestimated the effects of the completion bonuses? Is it a bug? Something else?
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- Sergeant
- Posts: 13
- Joined: Oct 06 2010
- Human: Yes
Re: Research Efficiency does not increase
How many active research centers do you have?
I never have less than 2 active, if u only have one there is a bug that makes your efficiency stagnant. Try having always 2 active and max settings on all other aspects of research.
To be honest I have never seen much connection between education and research, however other programs like infrastuct, and social ass, seems to help.
Overall if you economy is good and u dump as much money as u can back in u get the best research results.
Hope I could help, sry if i didnt.
I never have less than 2 active, if u only have one there is a bug that makes your efficiency stagnant. Try having always 2 active and max settings on all other aspects of research.
To be honest I have never seen much connection between education and research, however other programs like infrastuct, and social ass, seems to help.
Overall if you economy is good and u dump as much money as u can back in u get the best research results.
Hope I could help, sry if i didnt.
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- Sergeant
- Posts: 11
- Joined: Aug 26 2011
- Human: Yes
Re: Research Efficiency does not increase
i have that same problem too i usualy keep 10-15 research centers max spending on research always literacy always betwen 90%-100% money to actualy pay for all this stuff , tech's that increase the research efficiency...but always my research efficiency is stuck to 100%-111% never above :(
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- Sergeant
- Posts: 11
- Joined: Sep 09 2011
- Human: Yes
Re: Research Efficiency does not increase
It's based on reality I think. No country could research things two times faster. I researched all and the max I could get is only 126%
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- Warrant Officer
- Posts: 41
- Joined: Sep 23 2009
- Human: Yes
Re: Research Efficiency does not increase
I've seen it as high as 140%. Also seems u guys don't build as many facilities as I do I go big and research everything I can at a given time. Early on ill have as many as 75. Depends on the country obviously as that many is really expensive.
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- Sergeant
- Posts: 13
- Joined: Dec 28 2011
- Human: Yes
Re: Research Efficiency does not increase
i dont see any problem, i play greece, have 22 rc and im unable to fund it entirely and i'm third with chine being the first with 10tech ahead of me (me 121 china 131)
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- Brigadier Gen.
- Posts: 600
- Joined: Aug 13 2012
- Human: Yes
Re: Research Efficiency does not increase
cost of tech level research is editable? I find terribly high the cost of it? Is there a way to reduce it?
Completion bonus give only high price techs, it depends from money again...
Completion bonus give only high price techs, it depends from money again...
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- Brigadier Gen.
- Posts: 600
- Joined: Aug 13 2012
- Human: Yes
Re: Research Efficiency does not increase
research efficiency techs seem to be inactive.. has anyone proven the opposite?
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Research Efficiency does not increase
No, these were tested and work.georgios wrote:research efficiency techs seem to be inactive.. has anyone proven the opposite?
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- Brigadier Gen.
- Posts: 600
- Joined: Aug 13 2012
- Human: Yes
Re: Research Efficiency does not increase
perhaps my tests were wrong:
I started a new game and noted the starting efficiency ~ 97%
I edited a known tech to have 99% bonus to this parametre, I cached and found the efficiency unchanged, even after some game days. The most logic was to find 190% efficiency...
I started a new game and noted the starting efficiency ~ 97%
I edited a known tech to have 99% bonus to this parametre, I cached and found the efficiency unchanged, even after some game days. The most logic was to find 190% efficiency...
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
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- Location: BattleGoat Studios
Re: Research Efficiency does not increase
I don't remember all the numbers at this point but I know they where working.
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- Brigadier Gen.
- Posts: 600
- Joined: Aug 13 2012
- Human: Yes
Re: Research Efficiency does not increase
but "pollution levels" seems to be inactive. I fear that there are more inactive effects.
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
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Re: Research Efficiency does not increase
There is no pollution value in game. You are correct that effect isn't coded.
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- Brigadier Gen.
- Posts: 600
- Joined: Aug 13 2012
- Human: Yes
Re: Research Efficiency does not increase
Do you know if there are any other inactive effects like pollution levels? I am testing all of them and any done work is valuable.
Last edited by georgios on Nov 12 2015, edited 1 time in total.
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Research Efficiency does not increase
I'd have to go digging back in my notes, it's been too long for me to remember.
If we've used an effect on a tech, it is likely coded to work.
If we've used an effect on a tech, it is likely coded to work.