Countries being eliminated because one stupid thing...

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gerula666
Corporal
Posts: 3
Joined: Mar 17 2014
Human: Yes

Countries being eliminated because one stupid thing...

Post by gerula666 »

With "World Volatility" set on high, countries are being eliminated because one stupid thing that ruin this game completely |O

I have tried many different campaigns, it doesn't matters, same s**t continue to happen over and over again

Countries that have access to sea and being in war with some random neighbours are doomed 100% to be eliminate every time another country at a great distance from them declares war on them.

Now at this point, it doesn't matter they have to keep a front line in their country, they start to embark most of their units and send them to that specific far away enemy country and of course, all these units are killed on the road because the enemy has enough destroyers and submarines on the sea route and at this point, game over for this country and this happens very often


Any solution, any mod, a fix or something pls ?
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Balthagor
Supreme Ruler
Posts: 22082
Joined: Jun 04 2002
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Location: BattleGoat Studios

Re: Countries being eliminated because one stupid thing...

Post by Balthagor »

Do you have version 7.3.7?
Chris Latour
BattleGoat Studios
chris@battlegoat.com
gerula666
Corporal
Posts: 3
Joined: Mar 17 2014
Human: Yes

Re: Countries being eliminated because one stupid thing...

Post by gerula666 »

Yes I have 7.3.7

can't you guys just write a script in which to prioritize AI behavior in battles especially if he have enemies at the borders to give them 99,99% attention and almost zero for the enemy from far away !?

p.s: is this happened in supreme ruler 2020 ?
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Balthagor
Supreme Ruler
Posts: 22082
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Countries being eliminated because one stupid thing...

Post by Balthagor »

If it was simply, we would have done it already. We are looking to improve the Naval AI for Supreme Ruler 1936 however development for Supreme Ruler Cold War has ended.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
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