Mutliplayer Event Number 2!

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SGTscuba
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Re: Mutliplayer Event Number 2!

Post by SGTscuba »

Fistalis wrote:
SGTscuba wrote:We had a good turnout tonight, we ended up restarting the game with no-units so that it would run much better.
Ya i noticed I was getting yellow ping from your game in Gameranger. Not sure if the host has a slow connection or if it was just due to the amount of players.
Probs the fact that he is in the US and had 8 other players from accross the globe he was hosting. Also found some things I am missing from SR2020 as well.
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number47
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Re: Mutliplayer Event Number 2!

Post by number47 »

SGTscuba wrote:
Fistalis wrote:
SGTscuba wrote:We had a good turnout tonight, we ended up restarting the game with no-units so that it would run much better.
Ya i noticed I was getting yellow ping from your game in Gameranger. Not sure if the host has a slow connection or if it was just due to the amount of players.
Probs the fact that he is in the US and had 8 other players from accross the globe he was hosting. Also found some things I am missing from SR2020 as well.
Actually it was:
US 4
EU 4
New Zeland 1

So I don't think it is location...slow connection? maybe
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Re: Mutliplayer Event Number 2!

Post by Fistalis »

SGTscuba wrote: Also found some things I am missing from SR2020 as well.
Like what?
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Re: Mutliplayer Event Number 2!

Post by SGTscuba »

i posted them in the other thread in the development section.
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Re: Mutliplayer Event Number 2!

Post by Fistalis »

SGTscuba wrote:i posted them in the other thread in the development section.
All those are the same complaints we had in 2020.. must be 2010 your thinkin of.
Edit: Although..I could probably fix one of them Via a haps mod.
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Re: Mutliplayer Event Number 2!

Post by Hullu Hevonen »

we where actually 10 pebs in our second game. The Lag that we experienced can be caused by multiply things, a small seemingly harmless modification installed, slow comp, slow/fluctuating(getting low peaks) internet. Then there could be other minor compatibility issues between our computers, e.g someone running XP, Vista or 7.

The larger the multiplayer, the harder to pinpoint the problem
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Re: Mutliplayer Event Number 2!

Post by SGTscuba »

I probably put it down to me personally, the game wasn't much slower then it does sometimes on my singleplayer saves. Then again, that number of people would cause slowdown due to most connections.
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Re: Mutliplayer Event Number 2!

Post by Hullu Hevonen »

The host computer is the one that is most burdened, since it sends and receives the most data and must perform calculations to addition of his own game. If someone like to try to switch hosts we could list our net speeds and comp processors to try to estimate the best candidates, otherwise the speed was fine with me(except for the occasional bugs and time freezes). Though I have nothing against faster speeds as well.
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Re: Mutliplayer Event Number 2!

Post by number47 »

any chance of moving next event from saturday to sunday? :-? just this one time, please :D
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Re: Mutliplayer Event Number 2!

Post by Hullu Hevonen »

Sunday works for me if it starts 3H earlier
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Re: Mutliplayer Event Number 2!

Post by number47 »

Hullu Hevonen wrote:Sunday works for me if it starts 3H earlier
that might be a problem for our US friends or even bigger problem for our New Zealand friend... :-? it seems I'm f***** :-( too bad, as I was really looking forward to this MP (darn, in-laws! They really know which weekend to pick for visit :evil: )
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Re: Mutliplayer Event Number 2!

Post by darkshadow120 »

Sunday would work for me at 3 hours earlier, although it will be cutting it close, because I dont know how long Church will be that day. What about Friday at the same time?
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Re: Mutliplayer Event Number 2!

Post by Hullu Hevonen »

friday should work
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Re: Mutliplayer Event Number 2!

Post by SGTscuba »

I can do Friday, Saturday or Sunday.
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Re: Mutliplayer Event Number 2!

Post by number47 »

don't mind me than...the room where my pc is will be "occupied" :evil: from wednsday till sunday morning |O |O |O
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