Probs the fact that he is in the US and had 8 other players from accross the globe he was hosting. Also found some things I am missing from SR2020 as well.Fistalis wrote:Ya i noticed I was getting yellow ping from your game in Gameranger. Not sure if the host has a slow connection or if it was just due to the amount of players.SGTscuba wrote:We had a good turnout tonight, we ended up restarting the game with no-units so that it would run much better.
Mutliplayer Event Number 2!
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Re: Mutliplayer Event Number 2!
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Re: Mutliplayer Event Number 2!
Actually it was:SGTscuba wrote:Probs the fact that he is in the US and had 8 other players from accross the globe he was hosting. Also found some things I am missing from SR2020 as well.Fistalis wrote:Ya i noticed I was getting yellow ping from your game in Gameranger. Not sure if the host has a slow connection or if it was just due to the amount of players.SGTscuba wrote:We had a good turnout tonight, we ended up restarting the game with no-units so that it would run much better.
US 4
EU 4
New Zeland 1
So I don't think it is location...slow connection? maybe
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Re: Mutliplayer Event Number 2!
Like what?SGTscuba wrote: Also found some things I am missing from SR2020 as well.
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Re: Mutliplayer Event Number 2!
i posted them in the other thread in the development section.
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Re: Mutliplayer Event Number 2!
All those are the same complaints we had in 2020.. must be 2010 your thinkin of.SGTscuba wrote:i posted them in the other thread in the development section.
Edit: Although..I could probably fix one of them Via a haps mod.
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Re: Mutliplayer Event Number 2!
we where actually 10 pebs in our second game. The Lag that we experienced can be caused by multiply things, a small seemingly harmless modification installed, slow comp, slow/fluctuating(getting low peaks) internet. Then there could be other minor compatibility issues between our computers, e.g someone running XP, Vista or 7.
The larger the multiplayer, the harder to pinpoint the problem
The larger the multiplayer, the harder to pinpoint the problem
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Re: Mutliplayer Event Number 2!
I probably put it down to me personally, the game wasn't much slower then it does sometimes on my singleplayer saves. Then again, that number of people would cause slowdown due to most connections.
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Re: Mutliplayer Event Number 2!
The host computer is the one that is most burdened, since it sends and receives the most data and must perform calculations to addition of his own game. If someone like to try to switch hosts we could list our net speeds and comp processors to try to estimate the best candidates, otherwise the speed was fine with me(except for the occasional bugs and time freezes). Though I have nothing against faster speeds as well.
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Re: Mutliplayer Event Number 2!
any chance of moving next event from saturday to sunday? just this one time, please
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Re: Mutliplayer Event Number 2!
Sunday works for me if it starts 3H earlier
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Re: Mutliplayer Event Number 2!
that might be a problem for our US friends or even bigger problem for our New Zealand friend... it seems I'm f***** too bad, as I was really looking forward to this MP (darn, in-laws! They really know which weekend to pick for visit )Hullu Hevonen wrote:Sunday works for me if it starts 3H earlier
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Re: Mutliplayer Event Number 2!
Sunday would work for me at 3 hours earlier, although it will be cutting it close, because I dont know how long Church will be that day. What about Friday at the same time?
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Re: Mutliplayer Event Number 2!
I can do Friday, Saturday or Sunday.
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Re: Mutliplayer Event Number 2!
don't mind me than...the room where my pc is will be "occupied" from wednsday till sunday morning
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