Supreme Ruler 1936 Version 8.2.1 Changelog
Moderators: Balthagor, Legend, Moderators
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- Lieutenant
- Posts: 55
- Joined: Sep 11 2014
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- Location: Canada
Re: Supreme Ruler 1936 Version 8.2.1 Changelog
Sooo, can I add events to a game in progress? Or do I have to pre-plan my campaign?
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- Warrant Officer
- Posts: 45
- Joined: Dec 16 2010
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog
Need an option in game settings to get rid of loyalty penalties on production in Annexed countries. Or a slide to set it to what you want say 50%-0%. Or better yet a few techs that help in that area. A tech or 2 that help increase production in disloyal annexed countries.
Why is this not moddable? Is it hard-coded in the exe file?
Why is this not moddable? Is it hard-coded in the exe file?
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- Brigadier Gen.
- Posts: 884
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog
Developers know this problem, they choose to ignore and deny it and refuse to provide any information towards possible solutions through modding or possible future fixes. Deal with itFlybyU wrote:Need an option in game settings to get rid of loyalty penalties on production in Annexed countries. Or a slide to set it to what you want say 50%-0%. Or better yet a few techs that help in that area. A tech or 2 that help increase production in disloyal annexed countries.
Why is this not moddable? Is it hard-coded in the exe file?
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- Warrant Officer
- Posts: 45
- Joined: Dec 16 2010
- Human: Yes
Re: Supreme Ruler 1936 Version 8.2.1 Changelog
I will deal with it just have to find it in the exe file is all. Is modding the exe allowed for this game?Kristijonas wrote:Developers know this problem, they choose to ignore and deny it and refuse to provide any information towards possible solutions through modding or possible future fixes. Deal with itFlybyU wrote:Need an option in game settings to get rid of loyalty penalties on production in Annexed countries. Or a slide to set it to what you want say 50%-0%. Or better yet a few techs that help in that area. A tech or 2 that help increase production in disloyal annexed countries.
Why is this not moddable? Is it hard-coded in the exe file?
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- Brigadier Gen.
- Posts: 511
- Joined: Apr 05 2012
- Human: Yes
- Location: Italy
Re: Supreme Ruler 1936 Version 8.2.1 Changelog
I saw that SR-U has been updated!
SR-36 will be updated too??
SR-36 will be updated too??
Con forza ed ardimento
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- Sergeant
- Posts: 17
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog
Wait until 16-17 oct, i guess...dax1 wrote:I saw that SR-U has been updated!
SR-36 will be updated too??
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- Brigadier Gen.
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog
I willXoo wrote:Wait until 16-17 oct, i guess...dax1 wrote:I saw that SR-U has been updated!
SR-36 will be updated too??
Con forza ed ardimento
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- Brigadier Gen.
- Posts: 511
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog
well...I think this project is dead..also if someone had said that the projects were going on simultaneously .... clearly it is not so.
Con forza ed ardimento
- number47
- General
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog
Come on, I know you do understand the "concept" of weekend. The SRU release was on friday so you can understand why you still haven't received the update for SR36, can't you?dax1 wrote:well...I think this project is dead..also if someone had said that the projects were going on simultaneously .... clearly it is not so.
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
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- Brigadier Gen.
- Posts: 511
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- Location: Italy
Re: Supreme Ruler 1936 Version 8.2.1 Changelog
I can, but while I can't play my old game...
I had imported my old save in SRU early access and everything was ok ... Friday, after a few days in the game, it crashes every single day.
now I have to take an old save and go back to playing with SR36.(losing three months in the game).
I just want to know officially if there is updates or not.
I had imported my old save in SRU early access and everything was ok ... Friday, after a few days in the game, it crashes every single day.
now I have to take an old save and go back to playing with SR36.(losing three months in the game).
I just want to know officially if there is updates or not.
Con forza ed ardimento
- Balthagor
- Supreme Ruler
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog
We should have details mid-week on when to expect an update to bring back all of the features. If we hadn't lost a few development days to a bug in the Microsoft Compiler that was causing the crashes, we might have had the info today.
I'll be working already this afternoon on identifying all the bits we need to move back to SR1936.
I'll be working already this afternoon on identifying all the bits we need to move back to SR1936.
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- Brigadier Gen.
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