suggestion : in research and unit production panels
-ability to see icons or text or highlighting for "excluded/favorite" units
(just got the highlighting idea since the space is kinda cramped in here but any option that shows them is fine in my book since I don't know what the engine is capable off without too deep modifications)
-ability to quickly exclude/favorite/remove exclude/remove favorite a unit (keybind or I don't know maybe a right click menu ?)
suggestion : in diplomacy/trade panel :
- ability to see the full unit tech card
a couple organisation & unit tech UI improvements
Moderators: Balthagor, Legend, Moderators
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- Sergeant
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a couple organisation & unit tech UI improvements
Last edited by whismerhill on Jan 06 2019, edited 1 time in total.
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- Sergeant
- Posts: 15
- Joined: Nov 28 2018
- Human: Yes
Re: a couple organisation & unit tech UI improvements
some pictures for a better look at what I meant :
http://prntscr.com/m3bozk
http://prntscr.com/m3bpsb
http://prntscr.com/m3bqat
http://prntscr.com/m3bozk
http://prntscr.com/m3bpsb
http://prntscr.com/m3bqat
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- Sergeant
- Posts: 15
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- Human: Yes
Re: a couple organisation & unit tech UI improvements
my bad obsolete design already has an icon just need similar stuff for others (favorite/excluded ?)
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- Brigadier Gen.
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- Location: Italy
Re: a couple organisation & unit tech UI improvements
I think you making confusion...if obsolete, there is a icon at unit side...about excluded/favourite, you can choose that but in production panel if you let your minister produce new units.whismerhill wrote: ↑Jan 05 2019 suggestion : in research and unit production panels
-ability to see icons or text or highlighting for "obsolete/excluded/favorite" units
I really don't understand what u want show in that panel...(just got the highlighting idea since the space is kinda cramped in here but any option that shows them is fine in my book since I don't know what the engine is capable off without too deep modifications)
-ability to quickly exclude/favorite/remove exclude/remove favorite a unit (keybind or I don't know maybe a right click menu ?)
suggestion : in diplomacy/trade panel :
- ability to see the full unit tech card
Con forza ed ardimento
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: a couple organisation & unit tech UI improvements
Maybe a technical readout like in the units screen.
I tried to add it, since the list in POP_DIP_R.HAPX looks like the unit lists.
But putting there the technical readout action was a total failure (well at least not a single CTD while i tried various possibilities)
The next best solution that actually may work (for us non-devs) is to add the statistics directly to the lb (thats a single line per item thats compiled to a (large) list of all items) like i did for some stats in my unit-atlas mod.
I tried to add it, since the list in POP_DIP_R.HAPX looks like the unit lists.
But putting there the technical readout action was a total failure (well at least not a single CTD while i tried various possibilities)
The next best solution that actually may work (for us non-devs) is to add the statistics directly to the lb (thats a single line per item thats compiled to a (large) list of all items) like i did for some stats in my unit-atlas mod.
Code: Select all
// lets try to add a technical readout to the stuff to buy
&&HAPOB 6,
obName ,
obSysuse 40,
obFlags 0x200081,
obState 0x0,
obStyle 6,
obUdef 0,
obUdefxc 0, 8, 0, 97,
obAction 1861,
obData 1860,
obDatafmt 0,
ToolTip "Technical Readout",
ToolTipSel ,
ToolTipGrid ,
obRect 4, 172, 48, 208, //44x36
obSyspar 1,
hapname "POP_DIP_R",
obUdefxp ,
bitmapstyles 34, 682,
currframe 25,
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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- Brigadier Gen.
- Posts: 511
- Joined: Apr 05 2012
- Human: Yes
- Location: Italy
Re: a couple organisation & unit tech UI improvements
I would prefer something to compare the data of two units, so I can choose if develop unit A or unit B.
Con forza ed ardimento
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: a couple organisation & unit tech UI improvements
the best way to to this is to load the .unit file in a spreadsheet calculator program, and compare it there.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)