End of an Era II
Moderators: Balthagor, BattleGoat
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Re: End of an Era II
Take a look and let me know what ye think
http://www.moddb.com/mods/end-of-an-era ... /new-music
http://www.moddb.com/mods/end-of-an-era ... /new-music
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Re: End of an Era II
just wanna say I personally decided against using anything with lyrics due to them becoming even more annoying than music itself after you hear them a few hundred times in the loop. (something to think about in the sabaton version)Hullu Hevonen wrote:Take a look and let me know what ye think
http://www.moddb.com/mods/end-of-an-era ... /new-music
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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Re: End of an Era II
Yup, that and that not everyone is so fond of heavy metal, so I went and created a creative commons pack instead with an heavier menu
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Re: End of an Era II
Well, development has temporarily stopped due to issues between the mod and the engine. On the up side, instead of being unnecessarily stuck, I decided to fulfill my idea of an website that I have had since developing the MDC. I will start to move over stuff there once I finish all thing I want done.
Take a look at Kendji's .com and you can also give me feedback on the site on my new forum. It is more practical to have all info and discussions in one place, allows me to focus more on mod development than updating homepages etc all over the place.
EDIT: Everything is still new, let me know if issues arise
Take a look at Kendji's .com and you can also give me feedback on the site on my new forum. It is more practical to have all info and discussions in one place, allows me to focus more on mod development than updating homepages etc all over the place.
EDIT: Everything is still new, let me know if issues arise
Happy Linux user!
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Re: End of an Era II
I'll add a link on my site when i get around to updating itHullu Hevonen wrote:Well, development has temporarily stopped due to issues between the mod and the engine. On the up side, instead of being unnecessarily stuck, I decided to fulfill my idea of an website that I have had since developing the MDC. I will start to move over stuff there once I finish all thing I want done.
Take a look at Kendji's .com and you can also give me feedback on the site on my new forum. It is more practical to have all info and discussions in one place, allows me to focus more on mod development than updating homepages etc all over the place.
EDIT: Everything is still new, let me know if issues arise
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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Re: End of an Era II
Nice thanks, I will add one as well , planning an 'media' tab. Though I don't know how to design it or what exactly to add yetFistalis wrote:I'll add a link on my site when i get around to updating itHullu Hevonen wrote:Well, development has temporarily stopped due to issues between the mod and the engine. On the up side, instead of being unnecessarily stuck, I decided to fulfill my idea of an website that I have had since developing the MDC. I will start to move over stuff there once I finish all thing I want done.
Take a look at Kendji's .com and you can also give me feedback on the site on my new forum. It is more practical to have all info and discussions in one place, allows me to focus more on mod development than updating homepages etc all over the place.
EDIT: Everything is still new, let me know if issues arise
EDIT: Check out twitter
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- Lieutenant
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Re: End of an Era II
I like the idea and Setting of the Mod. Tried a sandbox without Inf Units. With a overclocked AMD 6 core CPU speed after 3 months ingame is down to unplayable (equal to "very slow/ slow).
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Re: End of an Era II
This is a common complaint, I went for total realism. Have you tried the World War 3 scenario? I find that the game speed isn't that a bother thereOzi wrote:I like the idea and Setting of the Mod. Tried a sandbox without Inf Units. With a overclocked AMD 6 core CPU speed after 3 months ingame is down to unplayable (equal to "very slow/ slow).
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- Lieutenant
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Re: End of an Era II
I prefer peacful games tried a no start Units now but normally dont ilke it due to silly AI not beeing able to do anything useful
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Re: End of an Era II
Just a reminder Hullu. The manual Bond control standalone is available for download now, if you want to integrate it into this mod you can. (with some props of course )
Although since its available as a stand alone you may want to just leave it to the user whether or not he wants to use it.. your call.
The satellite mod won't be available for standalone so I'll PM you a link when i finish it if you want to integrate it.
Although since its available as a stand alone you may want to just leave it to the user whether or not he wants to use it.. your call.
The satellite mod won't be available for standalone so I'll PM you a link when i finish it if you want to integrate it.
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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Re: End of an Era II
Was planning on doing it for the SR2033 mod, although I started thinking as you said, I could leave it upto the user but leave a recommendation to the user to go get it. Btw , how does HAPS files effect MP?
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Re: End of an Era II
Yes. Its a potential Cheat if you think about it.. since you could have control of your bonds while your opponenents have to leave it to their ministers..Hullu Hevonen wrote:Was planning on doing it for the SR2033 mod, although I started thinking as you said, I could leave it upto the user but leave a recommendation to the user to go get it. Btw , how does HAPS files effect MP?
Of course if everyone playing has it then its back to fair ground..
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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Re: End of an Era II
yeah that's true , but it shouldn't then cause sync errors etc.?
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Re: End of an Era II
not that I know of.. but netcode is a bit out of my realm. its worth noting that i played most multiplayer games in CW with the CW version of the mod and never ran into sync errors when I know some people i was playing with didnt have it...Hullu Hevonen wrote:yeah that's true , but it shouldn't then cause sync errors etc.?
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
- BlackEagle
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Re: End of an Era II
Is it possible to use this mod on SRU?
Developer of SRU: Cold War 1991 and SR2017
http://www.bgforums.com/forums/viewtopi ... 79&t=25520
http://www.bgforums.com/forums/viewtopi ... 46#p188446
http://www.bgforums.com/forums/viewtopi ... 79&t=25520
http://www.bgforums.com/forums/viewtopi ... 46#p188446