New Feature - Return Land / Liberate

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Balthagor
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Re: New Feature - Return Land / Liberate

Post by Balthagor »

dax1 wrote:news about releasing land as colony??
Nothing yet.
dax1 wrote:and..what about something in "BZ pop-up" for release/return land only a single BZ to a region??
Interesting, but what if that BZ has land loyal to 2 or 3 or more other regions? There would be no way to specify which to release, it would end up being all or none...
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Re: New Feature - Return Land / Liberate

Post by dax1 »

Balthagor wrote: Interesting, but what if that BZ has land loyal to 2 or 3 or more other regions? There would be no way to specify which to release, it would end up being all or none...
yeah :-? ...it could be a problem :cry:

:D Need change BZ or build Sub-BZ :D .... of corse I joke...
I know now it's impossible...but you keep it in mind for future :P
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evildari
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Re: New Feature - Return Land / Liberate

Post by evildari »

easy solution: vote by majority
*cough* crimea *cough*
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Re: New Feature - Return Land / Liberate

Post by dax1 »

evildari wrote:easy solution: vote by majority
*cough* crimea *cough*
8)
in game? how??
:roll:
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Re: New Feature - Return Land / Liberate

Post by Balthagor »

I think he's mostly joking.

"majority" is a horrible solution, that involved counting stats of hexes. The engine would collapse under the calculations. Counting hexes = bad.
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Re: New Feature - Return Land / Liberate

Post by dax1 »

Balthagor wrote:I think he's mostly joking.

"majority" is a horrible solution, that involved counting stats of hexes. The engine would collapse under the calculations. Counting hexes = bad.
I'm agree...
Seriously: release every land loyal at own region or change the battle zones so every single BZ can be loyal at only 1 region (but maybe it can a problem for different scenario :-( ).
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evildari
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Re: New Feature - Return Land / Liberate

Post by evildari »

Balthagor wrote:I think he's mostly joking.

"majority" is a horrible solution, that involved counting stats of hexes. The engine would collapse under the calculations. Counting hexes = bad.
not really.
And the counting can't be that bad - especially since a BZ-Liberationvote (fancy new term by me) would be like a one-time event and not done every second, like the supply calculations.
Lets look at the number of calculations done per BZ Liberationvote:
IE. BZ of Ankara got 73 hexes if i counted right.
Your average BZ may be 10 times as large.. so we would need to count the population stats of 730 hexes (quit the task for a 10year old cpu - not)
and put them in an array of loyalties - i assume there is like a region limit also a loyalty limit of a single byte = 255
then the cpu (which are usually rated in MILLIONS operations per seconds these days) needs to find the loyalty that got the maximum number of voters.
Transfer ownership of BZ to that Loyalty.

Or dont vote and get all Loyalties per hex their own regions back.
(or ditch that liberation and teach the AI to reliably conquer in force first - no need to do stuff that the AI cant use cause it failed at the previous step)
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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Re: New Feature - Return Land / Liberate

Post by Balthagor »

Counting of things needs to be buffered to remain synced in MP which means counts must be constantly refreshed, 1440 times per game day.

Trust me, I've worked with George on things like this for more than a decade. Anything with counting is bad.
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Re: New Feature - Return Land / Liberate

Post by evildari »

would not an "on-click-liberate" condition - do the counting and sync of the selected BZ-hexes work ?
its not like you need those stats any minute for the whole game - just as result on those liberation vote at voting day
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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Re: New Feature - Return Land / Liberate

Post by Balthagor »

When we discuss this topic again in the office I'll reconfirm with George.
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Re: New Feature - Return Land / Liberate

Post by Balthagor »

dax1 wrote: Jan 18 2018 ...what about something in "BZ pop-up" for release/return land only a single BZ to a region??...
So this is now in version .245 (currently on insider). Feedback on the implementation? Issues or unexpected consequences?
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Post by scougys »

Hum.. dev team, can you make war goal system?

Like hoi 3 (Ger vs USSR = Western russia or A-A line something)
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Re: New Feature - Return Land / Liberate

Post by Balthagor »

A change of that size is not likely this late in the life cycle of the game.
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Re: New Feature - Return Land / Liberate

Post by dax1 »

Balthagor wrote: Nov 25 2019
dax1 wrote: Jan 18 2018 ...what about something in "BZ pop-up" for release/return land only a single BZ to a region??...
So this is now in version .245 (currently on insider). Feedback on the implementation? Issues or unexpected consequences?
thank u
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