Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)
Moderators: Balthagor, Legend, Moderators
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- Brigadier Gen.
- Posts: 884
- Joined: Nov 11 2011
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)
I think it'd be great if you could upload a savegame with this happening. Just make sure your units are not out of supplies or out of range when this happens.
What I also experienced was that missiles often fail to launch. I've only experienced this with land military unit launchers. I've managed to equip the missiles but they just wouldn't launch at certain locations. I would move the launching vehicle to some other place and then it'd shoot. Lost some good opportunities to hit my enemies this way.
What I also experienced was that missiles often fail to launch. I've only experienced this with land military unit launchers. I've managed to equip the missiles but they just wouldn't launch at certain locations. I would move the launching vehicle to some other place and then it'd shoot. Lost some good opportunities to hit my enemies this way.
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- General
- Posts: 2549
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- Location: Tipton, UK
Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)
I've seen missile units do this. You have to get them on patrol in order to fire them at anything other than point blank. Ships do this too sometimes I've noticed.Kristijonas wrote: ↑Jun 08 2018 I think it'd be great if you could upload a savegame with this happening. Just make sure your units are not out of supplies or out of range when this happens.
What I also experienced was that missiles often fail to launch. I've only experienced this with land military unit launchers. I've managed to equip the missiles but they just wouldn't launch at certain locations. I would move the launching vehicle to some other place and then it'd shoot. Lost some good opportunities to hit my enemies this way.
I don't think its a case of range (they were fighting into the next hex) or supplies (they'd been dug in in supply for some time), but i'll upload it to dropbox anyway. The fleet I had there also did the same thing, all falling to a single submarine they could all see and were in range to attack.
Here is the link:
https://www.dropbox.com/s/z77xl42j3btxp ... 0.rar?dl=0
It is mainly an issue with the troops fighting in the Yemen (Middle East).
My SR:U Model Project, get the latest and post suggestions here:
http://www.bgforums.com/forums/viewtopi ... 79&t=28040
http://www.bgforums.com/forums/viewtopi ... 79&t=28040
- Balthagor
- Supreme Ruler
- Posts: 22105
- Joined: Jun 04 2002
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- Location: BattleGoat Studios
Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)
I'm not sure I follow. Maybe start a new thread and include some screenshots? Or a savegame?
- Zuikaku
- General
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- Joined: Feb 10 2012
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)
Can we expect any AI or gameplay changes (better known to heretics as new features )?
Please teach AI everything!
- Balthagor
- Supreme Ruler
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)
Not as part of 9.1.43
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- Sergeant
- Posts: 14
- Joined: Sep 10 2006
Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)
I checked Tutorial 1 where player takes Japan.
One of the first instructions is to trade with USA for Light Weight Aircraft Piston Engines under warfare technologies.
No such technology exists so tutorial not possible to complete.
As stated before, if you want a tutorial then allow it to be completed. If you aren't bothered about a tutorial then delete it. This is the worst of both worlds.
One of the first instructions is to trade with USA for Light Weight Aircraft Piston Engines under warfare technologies.
No such technology exists so tutorial not possible to complete.
As stated before, if you want a tutorial then allow it to be completed. If you aren't bothered about a tutorial then delete it. This is the worst of both worlds.
- Balthagor
- Supreme Ruler
- Posts: 22105
- Joined: Jun 04 2002
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- Location: BattleGoat Studios
Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)
I had personally worked on this issue before, not sure how it got broken again. I'll see that it's fixed again.andyinkuwait wrote: ↑Jun 16 2018 I checked Tutorial 1 where player takes Japan.
One of the first instructions is to trade with USA for Light Weight Aircraft Piston Engines under warfare technologies.
No such technology exists so tutorial not possible to complete.
As stated before, if you want a tutorial then allow it to be completed. If you aren't bothered about a tutorial then delete it. This is the worst of both worlds.
21790
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- Brigadier Gen.
- Posts: 687
- Joined: Nov 29 2010
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)
Seems I'm late for this, but I wanted to weigh in for the scientific purposes. lol.Balthagor wrote: ↑May 30 2018 - for the next update, name 3 (and ONLY 3) things that you'd like to see in the next update. No more than one sentence if you'd like me to read them all.
It's totally unscientific and will likely have little impact on what we put into the next update, but I do have a document where I try and track what's being asked for by the community and how feasible each thing is.
1: Enhanced naval ai. Primarily screening capital ships, moving together for protection.
2: Facility repair. I know it exists, but I personally do not believe it actually works correctly. I want slow automatic facility repair as a solution.
3: Replacing rubber with another resource, or just outright removing it altogether. Too many bottlenecks and issues IMHO.
I've posted more thorough thoughts on all of these things before and I'm willing to again, but stuck with brevity as requested here. I personally feel these are the 3 biggest issues I deal with in any of my games.
- SixthtySixthSix
- Lieutenant
- Posts: 64
- Joined: Jan 12 2009
- Location: x:316 y:250
Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)
1: ability to remove road/rail with scrapping (this was in engine in 2010- how hard could it be?
2: reintroduce water as a resource, and add 16 'extended' resources, like bauxite, copper, natural gas, gold...
3: tech tree has over-/underlaps in date availabilities, i.e.- a 1937 unit requires 1941 tech
4: unit order queueing (intended as development for 2010)
(4?!)
Your mouse has moved. The system has to be updated for the changes to take effect. Restart now?
- Balthagor
- Supreme Ruler
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)
That's not a feature request, that's a bug report that should go in Unit Errata. Please let us know when you find stuff like this.SixthtySixthSix wrote: ↑Jun 20 2018 3: tech tree has over-/underlaps in date availabilities, i.e.- a 1937 unit requires 1941 tech
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- Sergeant
- Posts: 14
- Joined: Sep 10 2006
Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)
Is there a time frame for this fix? I was hoping it might have sneaked in with the latest update but apparently not.Balthagor wrote: ↑Jun 17 2018I had personally worked on this issue before, not sure how it got broken again. I'll see that it's fixed again.andyinkuwait wrote: ↑Jun 16 2018 I checked Tutorial 1 where player takes Japan.
One of the first instructions is to trade with USA for Light Weight Aircraft Piston Engines under warfare technologies.
No such technology exists so tutorial not possible to complete.
As stated before, if you want a tutorial then allow it to be completed. If you aren't bothered about a tutorial then delete it. This is the worst of both worlds.
21790
- Balthagor
- Supreme Ruler
- Posts: 22105
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)
I've done some work on it, it should get tested next week. Not sure yet if I fixed it.