Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

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Zuikaku
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

Post by Zuikaku »

So, this is not a complete changelog?
Please teach AI everything!
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Balthagor
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

Post by Balthagor »

Sorry, you lost me. How is it incomplete? I specified things that stayed the same...
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Zuikaku
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

Post by Zuikaku »

Balthagor wrote: May 27 2018 Sorry, you lost me. How is it incomplete? I specified things that stayed the same...
Obviously this is misunderstanding. This is a changelog from previous unofficial build. I was expecting list of changes made from the last public, official update. :lol:
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number47
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

Post by number47 »

Balthagor wrote: May 26 2018
Micheal Berg wrote: May 26 2018 Space bar does not pause the game
Noted - ticket 21858
Any chance this will be fixed before official release?

I just can't make myself play with this broken :lol:
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d-bassett
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

Post by d-bassett »

Here is an updated Hotkeys.csv file that will restore the spacebar functionality. Just unzip the file and place it in the games /INI folder.
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Buzzbrad
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

Post by Buzzbrad »

The update has gone public and is now available to everyone! The missing model issue has been fixed along with the spacebar functionality.
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

Post by SGTscuba »

Quick question since I'm not at home to try it. Did the new model for the Trafalgar class make it in?
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Buzzbrad
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

Post by Buzzbrad »

SGTscuba wrote: May 28 2018 Quick question since I'm not at home to try it. Did the new model for the Trafalgar class make it in?
We did add your Trafalgar class sub model yes.
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

Post by SGTscuba »

:-)
Buzzbrad wrote: May 28 2018
SGTscuba wrote: May 28 2018 Quick question since I'm not at home to try it. Did the new model for the Trafalgar class make it in?
We did add your Trafalgar class sub model yes.
Nice. I'll have to go make some more models then!
My SR:U Model Project, get the latest and post suggestions here:

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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

Post by YoMomma »

You guys identified the nuclear issue? US and Russia let eachother nuke the whole world and nuclear launchers sit idle in the ammo pool prolly taking tons of broken calculations and US is without subs because of it.

EDIT: You guys stopped fixing engine issues?!
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fra.82
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

Post by fra.82 »

Also all aircraft carriers I checked had an aircraft capacity of 1
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Balthagor
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

Post by Balthagor »

fra.82 wrote: May 29 2018 Also all aircraft carriers I checked had an aircraft capacity of 1
Which carrier did you use? I already tested and confirmed it's working properly with a US Nimitz carrier (capacity 4)
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fra.82
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

Post by fra.82 »

all aircraft carriers after the update report a capacity of 1.
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Balthagor
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

Post by Balthagor »

That's not what I'm seeing
SupremeRulerUltimate 2018-05-29 14-04-14-79.jpg
Have you tried uninstalling/reinstalling? Have you modded anything?
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evildari
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Re: Supreme Ruler Ultimate - Version Changelog (Update 9.1.40)

Post by evildari »

fra.82 wrote: May 29 2018 all aircraft carriers after the update report a capacity of 1.
unfortunately i have to confirm this - using steam insider build (without mods) - make america great sandbox - ALL carriers available to build and research show capacity of 1.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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