Supreme Ruler Ultimate - Version Changelog 9.1.49 - Rail Transport!

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evildari
Brigadier Gen.
Posts: 629
Joined: Aug 10 2017
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog 9.1.49 - Rail Transport!

Post by evildari »

just wanted to say that i really like that new rail transport feature - makes me not exclude leg troops at once.
and for a first version it works quit well - AI can use it also. Now i have to guard transportation hubs away from the front too.

Although i would rather see the troops loose efficiency while in transport - or at least some deployment delay at target.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
SteamSupreme
Lieutenant
Posts: 60
Joined: Jun 08 2018
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog 9.1.49 - Rail Transport!

Post by SteamSupreme »

I was experimenting with having a supply truck unit have more cargo space to accommodate foot troops, then unloading them where they need to go,
the rails definitely help in moving them along.
way2co0l
Brigadier Gen.
Posts: 687
Joined: Nov 29 2010
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog 9.1.49 - Rail Transport!

Post by way2co0l »

Yeah, there are no rail stations. In an ideal case, we would, but I do feel this current option is more AI friendly and really just takes getting accustomed to.
Rosseau
Corporal
Posts: 6
Joined: Jun 29 2018
Human: Yes

Re: Supreme Ruler Ultimate - Version Changelog 9.1.49 - Rail Transport!

Post by Rosseau »

Off topic, but I'm still amazed to see the AI using merchant ships to reinforce threatened colonies - i.e., France and Indochina 1949. Put SRU on the shelf for a while, but bought Great War this week and digging it.
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