Suggestion: Player controlled defcon.

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rlame
Sergeant
Posts: 16
Joined: Sep 06 2018
Human: Yes

Suggestion: Player controlled defcon.

Post by rlame »

As a president/dictator of my country I would like to be able to set my country alert level.
Maintaining high alert level is super expensive late game and kind of makes impossible to have even decent economy/social status in country.

Other observation I have made that with current build 9.1.89 it seems to be impossible to get economy to situation that you could keep domestic approval over 33%.
This leads to losing elections. All AI countries seems to be experiencing this too "regional government defeated" though they still keep democratic status.
dax1
Brigadier Gen.
Posts: 511
Joined: Apr 05 2012
Human: Yes
Location: Italy

Re: Suggestion: Player controlled defcon.

Post by dax1 »

rlame wrote: Oct 06 2018 [...]that you could keep domestic approval over 33%.
This leads to losing elections. [...]
in past I always won with about 26% :o
Con forza ed ardimento
YoMomma
Brigadier Gen.
Posts: 768
Joined: Jun 27 2015
Human: Yes
Contact:

Re: Suggestion: Player controlled defcon.

Post by YoMomma »

Same, but that doesnt take away i want my defcon back as supreme ruler.

Also miss the UN in this game. Could have build up on. Instead it's obsolete/removed.
Gameplay 1st
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