3D modelling

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Nerei
Brigadier Gen.
Posts: 757
Joined: Jan 11 2016
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Re: 3D modelling

#886 Post by Nerei » Aug 07 2018

I found a picture of an Italian KC-767 and given that I already had the majority of the work in place I decided to adjust the Japanese version into an Italian variant.

Image

Yes my reason for doing this is pretty much entirely the tail art. There might be further tweaks but overall it is pretty much done.

I also did some minor tweaks to the texture setup so making regional versions is now easier and there are some shading adjustments. There are also minor changes to the UV map so it will need a re-export. I might do further shading tweaks also.

sparky282
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Joined: Dec 31 2011
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Re: 3D modelling

#887 Post by sparky282 » Aug 10 2018

tail art looks mega mate

Nerei
Brigadier Gen.
Posts: 757
Joined: Jan 11 2016
Human: Yes

Re: 3D modelling

#888 Post by Nerei » Aug 12 2018

I decided to take a break from PLAN and PLAGF to get some old models originally intended for the Japan collection done. Turns out there whee a C-130 among them so add that to the list of western models.
Image

The setup is rendered with only ambient lighting so it should resemble what it would look in-game. The C-130 and YS-11 in particular still need some work. Also none of them have anything but Japanese regional textures for now. There will also be a KC-130 and YS-11E (I still have to decide if it will be EA or EB) variant.

sparky282
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Posts: 134
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Re: 3D modelling

#889 Post by sparky282 » Aug 15 2018

c-130 is a very welcome addition the in game model isn't far away but wont be a patch on yours!

Nerei
Brigadier Gen.
Posts: 757
Joined: Jan 11 2016
Human: Yes

Re: 3D modelling

#890 Post by Nerei » Aug 15 2018

I honestly do not look at what models are already there. I mostly just make models I like making be they requests or something I want to see. Half of the reason I like making these models is that I can try and make the aircraft look realistic. That is going to be far harder with some of the BG models.

If you look at say the F-4 phantom model large parts of it is mirrored and with the camouflage pattern it has I do find it noticeable. Now this makes sense from an economic perspective. It is faster to make the texture and in general you can get higher resolution on what you are making.
The problem is well, it is mirrored. You cannot really put text on the model and complex camouflage are likely to be very visibly mirrored.

I have the luxury of being able to use whatever time I want to make a model which I do. If it takes 5 hours more to make that C-130 to my preferences rather than just "good enough" I will do just that. BG cannot afford that approach if they want a decent selection of unit models.


To take the in-game C-130 model in as an example it mirrors almost everything except for the wings from what I can tell. That really puts limitations on what I can possibly do.

As an example here is a picture of an Indian C-130
Image

Notice the large text on the fuselage saying "INDIAN AIR FORCE". That would look horrible mirrored.

Also it is written in sanskrit on the other side so I would have to decide what to skip which makes it less of an Indian aircraft.
Image

Here is an example of the YB-60 US regional texture on a completely mirrored model. It is an extreme example but it should also highlight the limitations on an in-game model
Image

Really this is why I do not just make re-textures of existing models as the models for the most part are not bad. I just cannot create say an Indian C-130 properly from it and if I cannot do that I really do not see a point in doing it at all. The improvement is too limited.

That YB-60 even have all the different engine pods mapped to different parts of the texture map so if I want to create a camouflage pattern at a later time that has different colours on them I can do it. It is however not done on any of the currently existing regional texture maps.

That is not to say I do not map different parts of a model to the same parts of a UV map. I do especially with warships and on that C-130 the propellers are all identical as I feel I can easily get away with it.


So in short (yes too late I know) I just have the luxury of dedicating the time I need to not have to impose limits to the models which might later limit what I can do with them.


Also with regards to the C-130 if there are any suggestions for regional textures ideally with pictures feel free to suggest them. The number of operators means covering everything is probably not going to happen right away so I might as well pick something people want.

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