Water/coast/sea hexes.

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GIJoe597
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Water/coast/sea hexes.

Post by GIJoe597 »

I have never complained about the mess which occurs when multiple nations conquer another. But, I simply have to ask for the following;

When A nation captures another, PLEASE, make it so any water hexes revert to the owner of the coast/land hex. Especially when your only port is blocked by a third nation that only ran a ship through it and did not contribute in any way to the land war.
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evildari
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Re: Water/coast/sea hexes.

Post by evildari »

I have to second that - maybe it helps if the supply creep could extend to the one or 2 ocean hexes, to get those coastal hexes back to the shore owner, unless no hostile navy is present.
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Balthagor
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Re: Water/coast/sea hexes.

Post by Balthagor »

I'm trying to think about how we do this mathematically. The issue is that in an example of 8 water hexes belonging to A that block a pier owned by B, the engine doesn't know if those water hexes are supplied from somewhere that would justify retaining ownership. And if allied, they would be supplied. This would need some very precise rules of under what circumstances each of the hexes changes ownership and who gets the ownership.
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Balthagor
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Re: Water/coast/sea hexes.

Post by Balthagor »

EVILDARI wrote:I have to second that - maybe it helps if the supply creep could extend to the one or 2 ocean hexes, to get those coastal hexes back to the shore owner, unless no hostile navy is present.
Supply creep works by looking at hexes that are 0% supplied. Often the cases this targets would be supplied. I like what you're thinking, but we need to use somewhat different criteria. A "creep" method might be possible based on different values.
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Zuikaku
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Re: Water/coast/sea hexes.

Post by Zuikaku »

Why are isolated water hexes near enemy shores supplied at all??

And ships shoul'd not be able to capture sea hexes at all! Sea hexes ownership must be strictly tied to the ownership of coastal hexes in order to avoid weird situations and autosupply of the ships parked along enemy coasts. I think this can be very easily implemented.
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Balthagor
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Re: Water/coast/sea hexes.

Post by Balthagor »

Zuikaku wrote:Why are isolated water hexes near enemy shores supplied at all??
If they are truly "isolated" then they are not, but you can get supplied from allied ports/piers.
Zuikaku wrote:And ships shoul'd not be able to capture sea hexes at all! Sea hexes ownership must be strictly tied to the ownership of coastal hexes in order to avoid weird situations and autosupply of the ships parked along enemy coasts. I think this can be very easily implemented.
The idea of having boats set to "no land cap" (which is really "no terrain cap") is something that could be tested in modding. It would mean you could park your boat between a pier and an enemy ship and that enemy ship would still receive supplies and missiles because you didn't break the supply chain by taking the hex.
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evildari
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Re: Water/coast/sea hexes.

Post by evildari »

Zuikaku wrote:And ships shoul'd not be able to capture sea hexes at all! Sea hexes ownership must be strictly tied to the ownership of coastal hexes in order to avoid weird situations and autosupply of the ships parked along enemy coasts. I think this can be very easily implemented.
The idea of having boats set to "no land cap" (which is really "no terrain cap") is something that could be tested in modding. It would mean you could park your boat between a pier and an enemy ship and that enemy ship would still receive supplies and missiles because you didn't break the supply chain by taking the hex.
i removed "land" cap from all but the biggest cap ships in my mod - no puny patrol boat or frigate will cap your sea hexes - only battleships (and maybe carriers) - worked good - ai build after some time lots of battleship to prepare invasions on my (is)land,that were even succesful..

[Edit by moderator - fixed quotation]
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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Balthagor
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Re: Water/coast/sea hexes.

Post by Balthagor »

Anyone seen negative consequences to this? Not something we've considered at great length. We want to be sure we don't make other cases worse.
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Zuikaku
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Re: Water/coast/sea hexes.

Post by Zuikaku »

Balthagor wrote:Anyone seen negative consequences to this? Not something we've considered at great length. We want to be sure we don't make other cases worse.
In theory, I can not see any negative conequences of preventing ships capturing sea hexes.
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number47
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Re: Water/coast/sea hexes.

Post by number47 »

Not sure if it still works like this, but previously troops carrying ships could not make a amphibious assault through enemy waters. I'm not talking about troops assaulting with assistance of merchant marine but troops being carried with amphibious landing ships...

Can EVILDARI check if amphibious landing ships can land troops through enemy hexes?
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GIJoe597
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Re: Water/coast/sea hexes.

Post by GIJoe597 »

Amphibious ships, naval vessels, can move through enemy sea hexes and unload troops.
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