SRGW as a DLC vs. stand alone

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Zuikaku
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Re: SRGW as a DLC vs. stand alone

#16 Post by Zuikaku » Aug 21 2017

If I understand correctly, SRGW is not playable into WW2 and modern era??

Anyway, I support DLC idea for SRU.
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Re: SRGW as a DLC vs. stand alone

#17 Post by dax1 » Aug 21 2017

As long as there are no big changes, new important features, SRGW can only be a DLC.
Con forza ed ardimento

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Balthagor
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Re: SRGW as a DLC vs. stand alone

#18 Post by Balthagor » Aug 21 2017

@Zuikaku - there is no year limit, you can play SRGW into 2017 and beyond, but you can't start later than 1917 and the events are focused on the first world war years.

@dax1 - The games would get the same content. If we added something to the stand alone, it would also be added to the DLC version.
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Re: SRGW as a DLC vs. stand alone

#19 Post by mikeownage » Aug 23 2017

So since I own SRGW and SRU. Will the SRGW content merge into my SRU folder so I can just open up SRU to play the 1914 or 1917 content? If that is indeed the case I fully support doing it!
Last edited by mikeownage on Aug 23 2017, edited 1 time in total.

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Re: SRGW as a DLC vs. stand alone

#20 Post by way2co0l » Aug 23 2017

That's pretty much the gist of it. It'll be another sandbox/campaigns you can select from within the Ultimate list of dates.

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Re: SRGW as a DLC vs. stand alone

#21 Post by mikeownage » Aug 23 2017

way2co0l wrote:That's pretty much the gist of it. It'll be another sandbox/campaigns you can select from within the Ultimate list of dates.
Nice!

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Re: SRGW as a DLC vs. stand alone

#22 Post by Balthagor » Aug 24 2017

You'll need to move your savegames manually. The rest should all be automatic.
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Re: SRGW as a DLC vs. stand alone

#23 Post by mikeownage » Aug 24 2017

That sounds great!

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Re: SRGW as a DLC vs. stand alone

#24 Post by number47 » Aug 24 2017

What Fistalis and Kristijonas said... +1
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Re: SRGW as a DLC vs. stand alone

#25 Post by raxo2222 » Aug 25 2017

Hmmm I wonder why this game wasn't released as DLC at first place.

Also there could be another DLC or just scenario, that starts in 1900 year.
There would be general '00 techs representing base knowledge on beginning of 20th century.
Not every nation would have all of these techs.

Also 2017/21018 scenario would be nice to represent today world.

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Re: SRGW as a DLC vs. stand alone

#26 Post by SGTscuba » Aug 25 2017

I was hoping it would be more of an expansion to ultimate, in the same way DCS world or train sim does it.

I wouldn't mind them going back to the end of the civil war potentially, a time when great advances were being made in ships, and then focusing on improving the naval AI to do task forces, use carriers etc.
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Re: SRGW as a DLC vs. stand alone

#27 Post by raxo2222 » Aug 25 2017

SGTscuba wrote:I was hoping it would be more of an expansion to ultimate, in the same way DCS world or train sim does it.

I wouldn't mind them going back to the end of the civil war potentially, a time when great advances were being made in ships, and then focusing on improving the naval AI to do task forces, use carriers etc.
I guess if they wanted 19th century techs and scenario, then they would add 100 to every tech level, so for example '39 tech would be '139

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Re: SRGW as a DLC vs. stand alone

#28 Post by nick-bang » Sep 05 2017

So just to verify:

I have bought my first copy. Will probably donate a few more to support ya.
But for the slow feckers in the back o´the bus:

I have FULL functionality in the DLC as compared to the Standalone ?

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Re: SRGW as a DLC vs. stand alone

#29 Post by Kristijonas » Sep 05 2017

Yes, 100% same functionality. It's probably all identical files in both games in all aspects that touch the GW scenario. If there'd be a single smallest difference between the versions - it'd probably be a bug.

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Re: SRGW as a DLC vs. stand alone

#30 Post by nick-bang » Sep 06 2017

Kristijonas wrote:Yes, 100% same functionality. It's probably all identical files in both games in all aspects that touch the GW scenario. If there'd be a single smallest difference between the versions - it'd probably be a bug.
Yay - and thanks

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