Optimal Settings Economy
Posted: Nov 27 2017
I hate to admit I'm too stupid to come up with a solution, but I have to admit mastering to keep my country in surplus,
healthy economy, growing not faster as I can build, keep inflation under control, etc always has been a tricky one for me.
I found some settings that worked for some small period of time but within 1 or 2 days I had to start tweaking, changing settings
and eventually always went "red"
So I started to use the minister on controlling economy, didn't do much better than me. On some settings even worse!
Sometimes a minister went low on social spending to make sure 99% of the conquered regions revolt and you need
4 million troops just as occupation forces to maintain the country = bankrupt.
Especially when expanding too much eventually I hit the max and things just went so bad I had to release countries
for the sake of sanity and practically admit my defeat based on economy.
So I never achieved my ultimate goal:"find 1 single setting that makes sure over a long period of time inflation under control,
expand, keep economical growth lower than my economy can handle (overheated economy = demands go up faster than you can build)
keep people happy, get a healthy surplus on money, etc.
Until now!
This is no guarantee this works for other countries or games, but might give others a good start so I'll post it here:
State Cabinet:
- Government Support slightly over recommended
- total espionage slightly over recommended
Priorities: - Intelligence
Finance Cabinet:
- Lock Minister from bonds, everything else allow
Priorities: - Decrease Social Spending
- Increase Revenues
- Inflation Control
- Infrastructure
- Law Enforcement (getting this down is about the most stupid thing you can do, better surrender!)
Resources Cabinet Priorities everything off!
And lock industrial and military if you plan to expand and/or wage war
Reseach Cabinet
- lock minister from research spending and max it!
- enable 2 others
Priorities: - enable all but decrease spending
Defense Cabinet
- Lock spending and max it out
- everything else up to you really..I usually keep everything else off and micro manage
all units I set to disable minister control.. except during war.. I'll switch it on then.
The initiative doesn't have any function in the game:
FULL - reserve and deploy
NONE-LOW-MEDIUM-HIGH shouldn't reserve and deploy, but it does still. SO I assume it doesn't matter, you're always FULL!
Only way to prevent units from reserve and deploy = switch off minister control.
I posted this as a bug several times already but BG keeps ignoring it. But these "initiatives" are really just junk!
Just have it on high = same as FULL. so pick either one..
healthy economy, growing not faster as I can build, keep inflation under control, etc always has been a tricky one for me.
I found some settings that worked for some small period of time but within 1 or 2 days I had to start tweaking, changing settings
and eventually always went "red"
So I started to use the minister on controlling economy, didn't do much better than me. On some settings even worse!
Sometimes a minister went low on social spending to make sure 99% of the conquered regions revolt and you need
4 million troops just as occupation forces to maintain the country = bankrupt.
Especially when expanding too much eventually I hit the max and things just went so bad I had to release countries
for the sake of sanity and practically admit my defeat based on economy.
So I never achieved my ultimate goal:"find 1 single setting that makes sure over a long period of time inflation under control,
expand, keep economical growth lower than my economy can handle (overheated economy = demands go up faster than you can build)
keep people happy, get a healthy surplus on money, etc.
Until now!
This is no guarantee this works for other countries or games, but might give others a good start so I'll post it here:
State Cabinet:
- Government Support slightly over recommended
- total espionage slightly over recommended
Priorities: - Intelligence
Finance Cabinet:
- Lock Minister from bonds, everything else allow
Priorities: - Decrease Social Spending
- Increase Revenues
- Inflation Control
- Infrastructure
- Law Enforcement (getting this down is about the most stupid thing you can do, better surrender!)
Resources Cabinet Priorities everything off!
And lock industrial and military if you plan to expand and/or wage war
Reseach Cabinet
- lock minister from research spending and max it!
- enable 2 others
Priorities: - enable all but decrease spending
Defense Cabinet
- Lock spending and max it out
- everything else up to you really..I usually keep everything else off and micro manage
all units I set to disable minister control.. except during war.. I'll switch it on then.
The initiative doesn't have any function in the game:
FULL - reserve and deploy
NONE-LOW-MEDIUM-HIGH shouldn't reserve and deploy, but it does still. SO I assume it doesn't matter, you're always FULL!
Only way to prevent units from reserve and deploy = switch off minister control.
I posted this as a bug several times already but BG keeps ignoring it. But these "initiatives" are really just junk!
Just have it on high = same as FULL. so pick either one..