To abuse it as an economic simulator - since capitalism (that game) is as old as SR2010 if not older.
Maybe you need a "free-for-all" scenario with all nations starting at war with everyone right at day 1
Insider Build - Dec 2017
Moderators: Balthagor, Moderators
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: Insider Build - Dec 2017
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Insider Build - Dec 2017
Did some changes to the map this week which will be part of the next update;
- Fixed two Serbias, they are now one region
- Added 60+ scripted events to have roads built for various regions over the first ~5 years of the game.
The road building is something we're experimenting with, seeing if scripted events can improve this. Might be applicable to the main sandboxes if it works out.
- Fixed two Serbias, they are now one region
- Added 60+ scripted events to have roads built for various regions over the first ~5 years of the game.
The road building is something we're experimenting with, seeing if scripted events can improve this. Might be applicable to the main sandboxes if it works out.
- Zuikaku
- General
- Posts: 2394
- Joined: Feb 10 2012
- Human: Yes
Re: Insider Build - Dec 2017
This one is badly needed, thanks for your hard work!Balthagor wrote:Did some changes to the map this week which will be part of the next update;
- Added 60+ scripted events to have roads built for various regions over the first ~5 years of the game.
The road building is something we're experimenting with, seeing if scripted events can improve this. Might be applicable to the main sandboxes if it works out.
Please teach AI everything!
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: Insider Build - Dec 2017
Have to second that !
Real code upgrades are way more welcome, than some order of battle change of no importance.
Can you teach AI to build Uranium mines especially if they already have an industrial center on the right location and free slots left and there is a high demand for it.
Real code upgrades are way more welcome, than some order of battle change of no importance.
Can you teach AI to build Uranium mines especially if they already have an industrial center on the right location and free slots left and there is a high demand for it.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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- Brigadier Gen.
- Posts: 687
- Joined: Nov 29 2010
- Human: Yes
Re: Insider Build - Dec 2017
Oh nice, I'll keep an eye out for that update. Ty and hopefully it helps!Balthagor wrote:Did some changes to the map this week which will be part of the next update;
- Fixed two Serbias, they are now one region
- Added 60+ scripted events to have roads built for various regions over the first ~5 years of the game.
The road building is something we're experimenting with, seeing if scripted events can improve this. Might be applicable to the main sandboxes if it works out.