Insider Build - Dec 2017

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evildari
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Re: Insider Build - Dec 2017

#16 Post by evildari » Jan 09 2018

To abuse it as an economic simulator - since capitalism (that game) is as old as SR2010 if not older.
Maybe you need a "free-for-all" scenario with all nations starting at war with everyone right at day 1 :lol:
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)

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Balthagor
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Re: Insider Build - Dec 2017

#17 Post by Balthagor » Jan 09 2018

Did some changes to the map this week which will be part of the next update;

- Fixed two Serbias, they are now one region
- Added 60+ scripted events to have roads built for various regions over the first ~5 years of the game.

The road building is something we're experimenting with, seeing if scripted events can improve this. Might be applicable to the main sandboxes if it works out.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

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Zuikaku
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Re: Insider Build - Dec 2017

#18 Post by Zuikaku » Jan 09 2018

Balthagor wrote:Did some changes to the map this week which will be part of the next update;

- Added 60+ scripted events to have roads built for various regions over the first ~5 years of the game.

The road building is something we're experimenting with, seeing if scripted events can improve this. Might be applicable to the main sandboxes if it works out.
This one is badly needed, thanks for your hard work! :-)
Please teach AI to liberate and colonize instead of only annexing!

evildari
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Re: Insider Build - Dec 2017

#19 Post by evildari » Jan 10 2018

Have to second that !
Real code upgrades are way more welcome, than some order of battle change of no importance.
Can you teach AI to build Uranium mines especially if they already have an industrial center on the right location and free slots left and there is a high demand for it.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)

way2co0l
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Re: Insider Build - Dec 2017

#20 Post by way2co0l » Jan 10 2018

Balthagor wrote:Did some changes to the map this week which will be part of the next update;

- Fixed two Serbias, they are now one region
- Added 60+ scripted events to have roads built for various regions over the first ~5 years of the game.

The road building is something we're experimenting with, seeing if scripted events can improve this. Might be applicable to the main sandboxes if it works out.
Oh nice, I'll keep an eye out for that update. :D Ty and hopefully it helps!

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