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Re: Insider Build - Dec 2017

Posted: Jan 09 2018
by evildari
To abuse it as an economic simulator - since capitalism (that game) is as old as SR2010 if not older.
Maybe you need a "free-for-all" scenario with all nations starting at war with everyone right at day 1 :lol:

Re: Insider Build - Dec 2017

Posted: Jan 09 2018
by Balthagor
Did some changes to the map this week which will be part of the next update;

- Fixed two Serbias, they are now one region
- Added 60+ scripted events to have roads built for various regions over the first ~5 years of the game.

The road building is something we're experimenting with, seeing if scripted events can improve this. Might be applicable to the main sandboxes if it works out.

Re: Insider Build - Dec 2017

Posted: Jan 09 2018
by Zuikaku
Balthagor wrote:Did some changes to the map this week which will be part of the next update;

- Added 60+ scripted events to have roads built for various regions over the first ~5 years of the game.

The road building is something we're experimenting with, seeing if scripted events can improve this. Might be applicable to the main sandboxes if it works out.
This one is badly needed, thanks for your hard work! :-)

Re: Insider Build - Dec 2017

Posted: Jan 10 2018
by evildari
Have to second that !
Real code upgrades are way more welcome, than some order of battle change of no importance.
Can you teach AI to build Uranium mines especially if they already have an industrial center on the right location and free slots left and there is a high demand for it.

Re: Insider Build - Dec 2017

Posted: Jan 10 2018
by way2co0l
Balthagor wrote:Did some changes to the map this week which will be part of the next update;

- Fixed two Serbias, they are now one region
- Added 60+ scripted events to have roads built for various regions over the first ~5 years of the game.

The road building is something we're experimenting with, seeing if scripted events can improve this. Might be applicable to the main sandboxes if it works out.
Oh nice, I'll keep an eye out for that update. :D Ty and hopefully it helps!