Dev Blog Feedback - May '18

Suggestions for ongoing development and discussion of feature implementations.

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Buzzbrad
BattleGoat Team
Posts: 103
Joined: Oct 17 2013
Human: Yes

Re: Dev Blog Feedback - May '18

#16 Post by Buzzbrad » May 28 2018

SGTscuba wrote:
May 28 2018
SGTscuba wrote:
May 11 2018
number47 wrote:
May 11 2018
Is this new development you can't talk about something that will use existing SR game engine or not? That much shouldn't be trouble to share...
I think the most important question here is, will it have waypoints???
But will there be waypoints after all these years?

It's probably the most wanted feature, besides an option to explode the Zuikaku. :D [_]O
But why would we need waypoints in a puzzle platformer battle royale? :lol:

When we have more to share we will be sure to let the community know.

SGTscuba
General
Posts: 1787
Joined: Dec 08 2007
Location: Tipton, UK

Re: Dev Blog Feedback - May '18

#17 Post by SGTscuba » May 28 2018

:D :D :D :D
Buzzbrad wrote:
May 28 2018
SGTscuba wrote:
May 28 2018
SGTscuba wrote:
May 11 2018

I think the most important question here is, will it have waypoints???
But will there be waypoints after all these years?

It's probably the most wanted feature, besides an option to explode the Zuikaku. :D [_]O
But why would we need waypoints in a puzzle platformer battle royale? :lol:

When we have more to share we will be sure to let the community know.
My SR:U Model Project, get the latest and post suggestions here:

http://www.bgforums.com/forums/viewtopi ... 79&t=28040

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