Supreme Ruler Modding - Start Here

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Buzzbrad
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Posts: 131
Joined: Oct 17 2013
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Supreme Ruler Modding - Start Here

Post by Buzzbrad »

I am happy to announce we have finally released our modding tools to the public. As of today, we have released the Map Editor and Content Editor.

Both can be found under the tools section of your Steam library. The map editor is called "Map Editor" (We are going to change this soon to specify Supreme Ruler). The content editor is called "Supreme Ruler - Content Editor".

The map editor can be used to edit existing maps or create brand new maps. Documentation for it can be found here: https://supremeruler.gamepedia.com/Map_editor

The content editor can be used to create new scenarios and edit data files (such as events, equipment list, tech tree and much more). It comes in the form of two tools. One for creating and editing scenarios, and one for editing data files. Documentation for them can be found here:
https://supremeruler.gamepedia.com/Scenario_Creator
https://supremeruler.gamepedia.com/Asset_Manager

We hope you enjoy these mod tools and can't wait to see what you make!

Feel free to join us on our discord where we have a dedicated channel to discuss modding with your fellow modders!
https://discordapp.com/invite/battlegoat

Brad
The BattleGoat Team
Buzzbrad
General
Posts: 131
Joined: Oct 17 2013
Human: Yes

Re: Supreme Ruler Modding - Start Here

Post by Buzzbrad »

Please direct your replies to this thread: http://www.bgforums.com/forums/viewtopi ... 9&p=190292
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