[MOD] ColdWarNR - a map mod to reduce MM casualities

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evildari
Brigadier Gen.
Posts: 629
Joined: Aug 10 2017
Human: Yes

[MOD] ColdWarNR - a map mod to reduce MM casualities

Post by evildari »

Hello,

this map mod aims to reduce the merchant marine casualities in some infamous traps like leningrad, or piling up ships in the great north american lakes.
In such locations Wide rivers were changed to narrow rivers, any naval fabrication that would become useless was moved down the river to have oceanaccess again.
Map and OOF is also provided for your own modifications.
Get it here: https://gofile.io/?c=QJmQ8Y

(Update: removed the old dead link)
(Update: removed the old dead link again)

Put all folders into your game folder - no default files are overwritten.
In Sandbox look for "ColdWarNR"
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Last edited by evildari on Jul 17 2019, edited 1 time in total.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
SteamSupreme
Lieutenant
Posts: 60
Joined: Jun 08 2018
Human: Yes

Re: [MOD] ColdWarNR - a map mod to reduce MM casualities

Post by SteamSupreme »

Link dead, file not found, possible to repost?
evildari
Brigadier Gen.
Posts: 629
Joined: Aug 10 2017
Human: Yes

Re: [MOD] ColdWarNR - a map mod to reduce MM casualities

Post by evildari »

SteamSupreme wrote: Jul 17 2019 Link dead, file not found, possible to repost?
updated
now https://gofile.io/?c=QJmQ8Y
(with luck another month)
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
SteamSupreme
Lieutenant
Posts: 60
Joined: Jun 08 2018
Human: Yes

Re: [MOD] ColdWarNR - a map mod to reduce MM casualities

Post by SteamSupreme »

evildari wrote: Jul 17 2019
SteamSupreme wrote: Jul 17 2019 Link dead, file not found, possible to repost?
updated
now https://gofile.io/?c=QJmQ8Y
(with luck another month)
Thank you, I have it now, how about MediaFire, do not their links stay active longer?
Sawedoff
Captain
Posts: 119
Joined: Feb 06 2011
Human: Yes
Location: VA
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Re: [MOD] ColdWarNR - a map mod to reduce MM casualities

Post by Sawedoff »

evildari wrote: Jul 17 2019
SteamSupreme wrote: Jul 17 2019 Link dead, file not found, possible to repost?
updated
now https://gofile.io/?c=QJmQ8Y
(with luck another month)
Not working. If you can upload again I can permanently host if you're willing to allow me to host it on my site. Or, you can host and manage it if you post as an attachment here: https://aeowulf.com/Forum-Game-Mods
evildari
Brigadier Gen.
Posts: 629
Joined: Aug 10 2017
Human: Yes

Re: [MOD] ColdWarNR - a map mod to reduce MM casualities

Post by evildari »

Sawedoff wrote: Jan 18 2020 Not working. If you can upload again I can permanently host if you're willing to allow me to host it on my site. Or, you can host and manage it if you post as an attachment here: https://aeowulf.com/Forum-Game-Mods
new link here:
https://gofile.io/?c=aaqXI7
you may host it if you like
although the latest update seems to remove most of the original issues
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
Sawedoff
Captain
Posts: 119
Joined: Feb 06 2011
Human: Yes
Location: VA
Contact:

Re: [MOD] ColdWarNR - a map mod to reduce MM casualities

Post by Sawedoff »

evildari wrote: Jan 19 2020 new link here:
https://gofile.io/?c=aaqXI7
you may host it if you like
although the latest update seems to remove most of the original issues
Thanks. Hosted up just in case. If the links are ever broken, you can find a copy here:

https://aeowulf.com/Thread-Supreme-Rule ... NR-Map-Mod
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