Hello,
this map mod aims to reduce the merchant marine casualities in some infamous traps like leningrad, or piling up ships in the great north american lakes.
In such locations Wide rivers were changed to narrow rivers, any naval fabrication that would become useless was moved down the river to have oceanaccess again.
Map and OOF is also provided for your own modifications.
Get it here: https://gofile.io/?c=QJmQ8Y
(Update: removed the old dead link)
(Update: removed the old dead link again)
Put all folders into your game folder - no default files are overwritten.
In Sandbox look for "ColdWarNR"
[MOD] ColdWarNR - a map mod to reduce MM casualities
Moderators: Balthagor, Legend, Moderators
-
- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
[MOD] ColdWarNR - a map mod to reduce MM casualities
You do not have the required permissions to view the files attached to this post.
Last edited by evildari on Jul 17 2019, edited 1 time in total.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
-
- Lieutenant
- Posts: 60
- Joined: Jun 08 2018
- Human: Yes
Re: [MOD] ColdWarNR - a map mod to reduce MM casualities
Link dead, file not found, possible to repost?
-
- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: [MOD] ColdWarNR - a map mod to reduce MM casualities
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
-
- Lieutenant
- Posts: 60
- Joined: Jun 08 2018
- Human: Yes
Re: [MOD] ColdWarNR - a map mod to reduce MM casualities
Thank you, I have it now, how about MediaFire, do not their links stay active longer?
-
- Captain
- Posts: 119
- Joined: Feb 06 2011
- Human: Yes
- Location: VA
- Contact:
Re: [MOD] ColdWarNR - a map mod to reduce MM casualities
Not working. If you can upload again I can permanently host if you're willing to allow me to host it on my site. Or, you can host and manage it if you post as an attachment here: https://aeowulf.com/Forum-Game-Mods
-
- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: [MOD] ColdWarNR - a map mod to reduce MM casualities
new link here:Sawedoff wrote: ↑Jan 18 2020 Not working. If you can upload again I can permanently host if you're willing to allow me to host it on my site. Or, you can host and manage it if you post as an attachment here: https://aeowulf.com/Forum-Game-Mods
https://gofile.io/?c=aaqXI7
you may host it if you like
although the latest update seems to remove most of the original issues
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
-
- Captain
- Posts: 119
- Joined: Feb 06 2011
- Human: Yes
- Location: VA
- Contact:
Re: [MOD] ColdWarNR - a map mod to reduce MM casualities
Thanks. Hosted up just in case. If the links are ever broken, you can find a copy here:evildari wrote: ↑Jan 19 2020 new link here:
https://gofile.io/?c=aaqXI7
you may host it if you like
although the latest update seems to remove most of the original issues
https://aeowulf.com/Thread-Supreme-Rule ... NR-Map-Mod