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Global AI Stance

Posted: Aug 05 2018
by evildari
what are the real values for the gloabal ai stance setting ?

in v 9.1.38 and v 9.1.76 a setting of 3 shows "aggressive"
same .scenario loaded in the scenario creator shows "Passive"
also setting "Unpredictable" in scenario editor - sets the value in the scenario file to zero - and i thought that is default/normal ai stance.

Just in case those values were changed in recent version - can you post the new real values.

Re: Global AI Stance

Posted: Aug 05 2018
by Uriens
From supreme wiki page:

playeraistance {0:Normal, 1:Passive, 2:Defensive, 3:Aggressive, 4:Unpredictable}

Re: Global AI Stance

Posted: Aug 05 2018
by evildari
Uriens wrote: Aug 05 2018 From supreme wiki page:

playeraistance {0:Normal, 1:Passive, 2:Defensive, 3:Aggressive, 4:Unpredictable}
and i wanted to know if that is still the case or some string-mismatch in the scenario editor

Re: Global AI Stance

Posted: Aug 05 2018
by d-bassett
I will double check the scenario creator and make sure they match up.

Re: Global AI Stance

Posted: Aug 05 2018
by Uriens
From what i saw, values in game are still the same as described in wiki. However, editor is showing wrong values. You can see it easily by loading shattered world scenario file. It should show aggressive AI as default setting but it shows something else (passive i think). It's one of those bugs i mentioned in another thread.

Re: Global AI Stance

Posted: Aug 09 2018
by Uriens
Seems that scenario editor still has some bugs. World volatility, resources and initial funds fields seem to be reversed, as do nuclear weapon penalties. Allow capital move seems to set fixed capitals on (should be reversed as well).

Re: Global AI Stance

Posted: Aug 10 2018
by d-bassett
Scenario Creator has been updated, the orders for volatility, resources, funds, nuclear penalty, capital move, and ai stance should now be correct.