Inuit Nation

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Leafgreen
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Inuit Nation

Post by Leafgreen »

SRU. 1936 - Road to War. Greenland.
All settings at default except road & rail removal tool turned on.

Tired of being pushed around and since snow is snow and ice is ice, all the Inuit, Yupik and Eskimo peoples have migrated from Siberia, Alaska, Canada to Greenland and seceded from Denmark. Denmark, not caring about the frozen rock, happily removed their few people and military forces from the former colony. The world is moderately friendly to me.

Zero units designs, zero research, zero industry, zero units, 1% world market subsidy, 5 villages, 1 sea pier, 1 air field, 1 barracks, population 775k. We declare Nuuk our capital city and each of our villages have 15,000 population in them, mainly traders and bars or the like

Research set to zero, military funding set to zero, taxes to 45% and I drop the social assistance to a measly 150k/day. This gives me a net gain of roughly $200,000 per day so I am able to bribe some nations for treaties, South Africa mostly. I would like to be able to make motorcycle recon but the tech for internal combustion engines costs $200 million which is not going to happen anytime soon.... But I start stockpiling the cash. Eventually in 1938 I have enough to start construction of a Sea Port, I scrap the barracks/air field/sea pier for industrial mats to build it. During the 80 days of building Germany declares war on me and I gain a lot of treaties with UK, Canada, France.

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I start stockpiling cash again and after I have $70m I am able to purchase a fat transport ship from the UK as they are the only ones I can see that have any at all. Italy declares war on me and I am able to get more treaties with the Ally nations. Finally Australia, New Zealand and Canada join in the war vs the Axis.

Our INN Navy has formed with the AMC Carinthia Class. Good speed and 10k range, can hold 3200 tons of cargo. Amphibious too!

The plan is simple really. As a member in good standing of the Allies, I volunteer to ship supplies from North America east. Since my sea port is a bit east of where I am picking them up, I am just loading up in Canadian waters 1,200km away and shipping them to me where I sell them. Market price is between $6k and $12k each depending on the week, it fluctuates a lot.

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After a half year I am able to purchase a second transport. I purchase some Motorized Engineers for defense of my capital/sea port and I can use them to help with building - someday.

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So now I can support myself with taxes, have an income from pilfering military goods, have a navy of 2 ships and a half dozen land units in my capital defending. Not bad for 4 years of work.

In October of 1939 I start focusing on the population and raise military spending, increase social assistance to $650k/day, start selling domestic goods at market rates as I have an election to win in 6 months. Denmark falls and somehow they give me all their leftover units I guess, 1 arty/3 infantry/1 engineer are suddenly in my capital and Iceland is now a colony of Britain somehow. I am rebuilding a barracks in the capital now which is not a good spot for it but the only place with a port. Roads between cities or even railways between cities are much too expensive for me to build, so is any researching. Oh, and I was able to make an alliance with Canada. :D

Japan declared war on China, China took over the home islands and they signed a ceasefire. Spain recently had a coup, not sure where they are headed. Italy took over France which isn't good, now they are strong and the middle east/Africa are threatened by them. Germany has taken out Poland, Denmark, Greece and pushing north.
Last edited by Leafgreen on Jul 20 2018, edited 1 time in total.
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evildari
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Re: Inuit Nation

Post by evildari »

Don't give up - i had to retreat to Greenland as Denmark, while the Spaniards took over Europe and Asia.
After some time you can nuke your way back.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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Re: Inuit Nation

Post by Leafgreen »

May 1941, time for a full sitrep on the current world and the happenings over the last 18 months.

I won the election, but I think only because I did a trade deal with Canada for consumer goods. I have a demand of 10 per month and the minister was unable to find any, after that my popularity shot up fast. (GDP/c is now up to $106)

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And proof that I am not a pirate nation. Canada is trying to give them away to me!

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March 1940, my minister still can not find any industrial goods for sale at any price to finish rebuilding my barracks. But the US has a lot and will sell them in a trade deal for a ruinous cost

July 1940, barracks is finally finished and I have purchased a new shiny UK ship that they just made. I begin a few sections of road and (mostly) bridges connected my capital to a nearby town. I find it is costing me roughly $120m per bridge in industrial goods.

January 21, 1941 Italy declares war on Spain.

First road, 3 of those tiles are bridges and still not completed due to US stopping industrial goods sales. Estimated prices for just those tiles is $400m.

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I have also been able to purchase a few of the less expensive techs.

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I have 4 good Gallant/Hardy escorts outside the capital now, cost roughly $10m each. I would love to buy a Nelson class capital to lead them but the price is just too much. UK is willing to sell the Ark Royal though...

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And my transport fleet is large enough for any needs. 3 AMC Carinthia Class and 1 Dale Class. The AMC cost roughly $66m each and the Dale was $84m.

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The world doesn't like me very much and not 100% sure why. I have no production facilities, either because they are a non-Allies faction or because I have been at war with Germany/Italy for so long? This happened in the last six months when I wasn't watching.

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Germany grows strong. Italy grows even stronger and is now pushing at eastern Africa.

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This could be a problem down the road....

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evildari
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Re: Inuit Nation

Post by evildari »

Leafgreen wrote: Jul 20 2018 have an income from pilfering military goods,
do i read it right:
you manage to fill your transport ships with military supplies from your allies,
then unload (by putting the ships in reserve ?),
and then those military goods are in your inventory ?
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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Re: Inuit Nation

Post by Leafgreen »

Yes. Afraid it's abusing the supply honor system, but it can be done. Just like if an ally sends a carrier or transport to my waters, I fill it up with supplies.
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evildari
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Re: Inuit Nation

Post by evildari »

Leafgreen wrote: Jul 21 2018 Yes. Afraid it's abusing the supply honor system, but it can be done. Just like if an ally sends a carrier or transport to my waters, I fill it up with supplies.
Nice find, you ol' Pirate!
Note to myself: only do one-sided sea transit&supply agreements, while playing a micro-island nation. :lol:
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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Re: Inuit Nation

Post by SteamSupreme »

Is that Italy at the top of the list with 2,350,336km of land? Very few games I run that Italy has not carved off a huge chunk of the world. Bento must have gotten the board game version of this back in the 30's and it encouraged him.
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Re: Inuit Nation

Post by Balthagor »

evildari wrote: Jul 21 2018 you manage to fill your transport ships with military supplies from your allies...
If you have stock of military goods, it comes from you, but when short your allies do assume that "you're good for it". That's how I seem to remember it was implemented.
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Re: Inuit Nation

Post by bowtie »

I didnt even know you could do this. building an economy based on military goods piracy. Too funny.
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Re: Inuit Nation

Post by Leafgreen »

December 1941, the military supplies are drying up and it's not just Canada.

Romania declares war on the US, I declare war on Hungary and Romania since they are axis powers. This makes the UK so happy I am able to ally with them. And Australia/New Zealand! US took over Mexico sometime when I wasn't looking.

Mid 1942, the supplies are gone. The only nations producing them are little islands that produce 9 and require 2, while larger countries like the US produce 0 and require 110,000 and fighting is beginning to stop across the world as nobody has any ammo. Rebels spawn with ammo and they are really annoying Italy/Germany. I purchase a few more ships from UK and they seem to love their new Umpire class subs, they are just spamming construction of them but leaving them in reserve with all their carriers. Shame they don't have any planes to put on their carriers.

UK has also upgraded to the Mk. II Bren from the Mk. I and I am able to get some of these but after buying 30ish of them I end up with 10. You can't tell where they are at and most were in a british base in Egypt which meant sailing them through the Italian Mediterranean Sea of Death. The ones I was able to get home came from British India.

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And the world decides to go crazy.

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Naturally my ally Canada wants me to join in on the fight versus USA. Somehow I forget to tell my minister to declare war on them, must have been the night I was having dinner onboard that big US battleship anchored just off my capital. Amazingly Canada is doing pretty darn well, mostly they are using motorized engineers (like everybody does, nobody builds infantry) against motorcycle recon and pushing south fast.

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May 1943.

Nobody has military supplies except for the rebels and garrisons that spawn. Countries that can produce them are not and I have no idea why, but i'm not sure how my taking supplies from Canada and selling them on the market broke anything as I sold maybe 100k worth over 3 years. But the results are clear. Canada has not moved in 6 months. Italy is falling apart and Mexico is returning. Japan is exiled but Formosa (Taiwan) remains, China is at war with Hungary, USSR is at war with all of the Axis but holding their own.

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Meanwhile I am almost broke and have elections in 8 months so I have to do something. I didn't want to do this but I don't see any other choice... I will invade Cuba, scrap every industry I find for goods and then release them. All my mighty forces are staging in Miami and there will be an amphibious assault on their capital with naval support. My mighty nation consists of 5 villages, 1 sea port, 1 barracks, a half made road connecting 2 of the villages and a decent sized land area with no resources on it. My goal for the industrial resources will be finishing that road (no choice, it's already buiding) and building a military goods factory so at least I have bullets even if nobody else does. Then an industrial goods factory and... not sure.

2 Motorized Engineers, 10 Mk. II Bren Carriers, 3 Umpire Class submarines and 5 Gallant/Hardy escorts with 2 AMC Carinthia transports unloading the troops. At home are the rest of the transports, a Nelson battleship I've never been able to repair and the Ark Royal. I couldn't resist buying it, they were selling it cheap.

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It goes much better than I thought it would and I am happily surprised that Canada and UK still love me enough to send me cash when I go into negative funds, $3,150,000,000 worth in total - remember that at the extreme limit of producing money I was only making 200,000 per day. I only had 20% casus belli vs Cuba and thought that might sour my allies to where they would not help me out, but I guess i'm just their favorite.

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My terrifying foe - so far - consists of a half dozen Infantry, a pair of Cavalry and a single towed artillery.

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Re: Inuit Nation

Post by Leafgreen »

I annexed Cuba and removed all the industries, but can't find the Road & Rail Removal Tool that was supposed to have been added. I lose the election badly, nobody has any consumer goods producing or stockpiled so I am now a dictatorship.

Guiana is next, not sure why I have 100% casus belli against them but I can work with that. After that I hit Aruba.

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Getting a little bold now and I turn into a real pirate. Northern and Western Italy are patrolled heavily by british ships and rather safe, so I am striking anywhere there is a pier or port. Take out any nearby industries, scrap them, pull my troops out, scrap the pier/port, move to the next target or head home to repair. Actually learning a few things that I probably should have known all along. =)

Military and Industrial complexes are much easier to take out than cities, less defensive bonuses.
Cities that have been annexed seem to be easier to attack than loyal cities.
Ships have an annoying tendency to run to the nearest place to resupply and you can't stop them. (I suppose I could if I turned off all initiative, etc in the settings but i'd have to change it back before using them again) So instead of parking them and heading to resupply as a group they stream away as juicy targets for any old sub to take out.

And Romania changed sides. Axis nations now consist of Germany (strong), Italy (falling apart) and Danzig. The entire world just declared war on Germany so either they'll fall or they'll destroy the armies of the world since they're doing pretty well so far. USSR/German front hasn't done much of anything, maybe USSR is moving troops west still - just about the time when China goes crazy and invades everybody around them. Most of the world is blue now, as usual.

I still don't go into the Mediterranean Sea very far because I am sure there are still some Italian subs lurking around in there. And once I got a message from a minister saying 'oh, we just lost 22k industry supplies because they were old and we threw them out' I looked and found I have 220,000 stockpiled. Building time! Plus I found out why no goods are being produced, the problem seems to be a worldwide shortage of electricity.

This is relations from Italian viewpoint. Green is Germany, red is rebel controlled areas.

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Going to try my hand at bigger game. 6 battleships can destroy anything along the coast and provide artillery inland for a bit while I land and then move inward. But this time I will leave air fields intact so the UK can send some of their 200 planes over and help out. Unfortunately I only have a dozen infantry to use since the other half are waiting for military goods to repair, the result of some battleship friendly fire. Well, I'm going to try it at least. Garrison troops aren't that easy to take out this early in the game and by the time my ground units are resupplied the garrisons are fully healed so this might not be doable outside of battleship support range. If it doesn't work i'll just go back to lucrative coastal raids.

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Re: Inuit Nation

Post by bowtie »

This is hilarious, i never would have thought to do this. Keep it comin, love reading these.

Also maybe might want to verify integrity of your game files? Your games always seem so broken.
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Re: Inuit Nation

Post by Leafgreen »

A good day.

First off, my pirate raids on the coasts of French, Spanish and Portuguese territory occupied by Italy went very well and I can't call myself a pirate nation anymore, more of a Viking nation now. I would land on or near a sea pier/port and take the complexes and cities near it, scrap everything, load my pirates back on their ships and burn the pier/port. This let me build new goodies at home and I can sell the industrial goods for a fat profit if I need to. My 24 hearty Bren II onboard the Not a Pirate and Mine Now, supported by a half dozen Nelson Class battleships and Gallant/Hardy destroyers ruled the seas. Well, the seas made safe by the UK ships crawling everywhere. Unfortunately the UK is no longer building these ships so there are no replacements if I suffer any losses.

Things went well until I saw this juicy target on the northern side of Spanish Italy and decided to take it. Bombard the pier tile, unload the Bren onto it, move out and conquer. Britain was so happy they even sent planes over to help me.

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But then... Spain just had to ruin all my fun. (oops, that isn't France in the picture - it's Spain)

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All of my pirates and their ships were trapped and Spain (heavily leaning towards axis before being taken over, then had a coup and was conquered) hates me. There is no way out except one... declare war on Spain! Zero casus belli but I have no choice.

I continue down the coastline and into the deadly Mediterranean Sea but find few Italian ships. Mostly just some subs that flood out of disturbed sea ports but I am cautious, I send subs near the sea ports before I send my battleships nearby to destroy any garrison troops. But then Italy unleashes a surprise.

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At this point I am at my strongest and have a fleet of 6 Nelson Class battleships that I send in second to bombard any forces near a coastline. First the slow and 6! combat time subs go in to sit next to Italian sea ports just in case, enemy subs can destroy a few of my battleships easily. But this time... when I start to bombard the sea port out comes a monster.

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The Andrea Doria. Sure, you can look at her stats and laugh. But she took on 6 of my battleships (with experience stars), 3 subs, 22 Bren II infantry carriers (with experience stars) all shooting at her and laughed back. We chipped her paint while I lost 2 battleships and a sub, had to send all the other damaged ships home fast and the infantry out of coastal range soon as I could before she killed them all. Eventually I chased her from port to port and killed her but I honestly think it was only because she ran out of supplies. Oh yes, there were more naval losses on my part.

I honestly think that the devs might have given some special protection to the unique super ships. The soviet Arkhangelsk, American Iowa, Italian Andrea Doria, German Bismarck, Japanese Yamata/Super Yamato.

I have seen the Andrea Doria and Super Yamato in action now, and both can clear fleets and divisions of ground units with ease. While eventually I was able to kill the Andrea Doria with subs when she ran out of supplies I saw the Super Yamato just annihilate everthing she saw in another game - I think she only quit because Japan surrendered.

But all of my surviving ships are sent home so they can sit outside my port. I need to repair most but can't spare the military supplies for this, my infantry are all alone in Italy and they'll need what supplies I can get. It's slow progress but steady and then a French partisan walks past me towards Rome and starts to take land. This means I have to push in a different direction or i'll win the land for France!

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June 28, 1947. But I keep pushing and see that 3 of the tiles surrounding Roma are complexes, easy pickings. Luckily my forces move into the capital before that partisan does and now all of Spain and Italy are mine, plus parts of France! But I don't want them.... so I will scrap everything and set them free even though they'll take a big chunk of my cash with them. I won't have to keep buying the world's supply of oil to keep everything running every week though. I make peace with all the remaining Italian colonies and now I am only at war with Germany.

All I encountered during this fight was garrisons and a few planes which I ignored. Move 3 stacks of 6 onto the tile next to a city and let them pound on the defenders, if the garrisons entrench again to heal move a unit away and back to a tile next to the city - forces the garrisons to come back out so they don't repair. Soon as they are gone or the last one is almost dead, I move the 4th stack sitting in reserve with full supplies in to capture it.

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At home I have connected all my villages by road to a central location with an Air Base in the middle for supply. Military and Industrial production around it, 9 research centers building (until I run out of supplies in a year) and power plants in case the world supply dries up. Right now I have 450k industrial supplies stockpiled and just starting to scrap all of the Spanish/Italian facilities I gained when they fell, I know I won't be able to hold them all without losing some to 'pilfering' but as soon as I let Spain and Italy go I can sell a large chunk for cash. I did find a resource I have and am building 35 uranium mines (max) and 5 aircraft production that I am sure I will have to turn off later, but they'll be built at least. I am giving the UK about 5k per day for free to make my ally strong and love me again.

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I did think about being 'nice' and just releasing them with some industry left so they could recover, even if they will still hate me afterward. But then I remembered this and decided not to leave a possible future enemy anything to work with. Day 1 of scrapping: Industrial goods 612k -> 945k.

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Thinking back, maybe there was not a military goods shortage. Maybe it was just an industrial goods shortage, that always happens in 1936 after about 6-9 months when the stockpiles run out. I was selling military goods so buying them was 'favorable' and countries started to build other things with their industrial goods, then when the military goods market dried up they started to build military goods factories - but didn't have any industrial goods left to build them with. And that used up all the industrial goods they were producing instead of a portion of them being used to make military goods. Just an idea, the only buildings I saw under construction in the conquered lands were military goods and none of them had much building progress.

I get the power plants built but have to turn off construction of the uranium mines, aircraft production, 6 of the 9 research facilities because I have 600k industrial goods left. -$10m/day now but I still have to buy oil, at least I only use 50k/day now for goods production which will have to be turned off shortly. I think if I turn off some goods and if the research facilities were done I would be just about breaking even with trades. Right now there is only 1 tech (Industrialization) to research anyhow so they aren't a large priority.

And then I get a message that Canada has fallen. I have been completely ignoring them except to toss them industrial goods for free to improve relations, the US is a terrifying beast to my west now.
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Re: Inuit Nation

Post by Leafgreen »

I now have a new dilemma, no military personnel. I have 7,900 active and 10,700 in reserve which isn't enough to get my battleships (1,200 each) and infantry out. So it's mop-up time, i'll have to send transports to all the little junk ships I captured from Italy and bring them home to scrap. I get that sorted after a few months and build build build while my hearty Vikings drink it up. But soon enough the goods start to get low and I can hear rumbling in the villages.

Wife - When was the last time you went raiding? You should get out of the house.
Viking - Leave me be woman, I have a hangover and I brought you back the golden toilet of the King of Spain not four months ago.
Wife - Yes... but what have you done for me LATELY?

Time to start raiding the coast of Germany. But wait... there is no coast to raid! Only one little bit open for me to land at.

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I take the sea pier and Germany counterattacks with a massive force of 2 bridge transporters. Somehow I am victorious but new 'friends' arrive, now it is a race to Berlin!

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There are actually Russian tanks in the capital here, but they attacked from a tile that was under my control. Not sure how I won that tile since they were attacking it and I was not, maybe I moved a unit nearby at the right moment and captured it before they could move troops in. Either way, now they are attacking from a tile under my control so Berlin *should* fall to me. And it does.

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I scrap all facilities in the scraps of Germany that I get and all of my building is finished except a few research buildings, which are starting to come online. Now I just need to gain cash to purchase oil (petroleum is what the world is short of this year) and techs, I have finally broken out of the research hole of 1 non-tradable tech -> 1 non-tradable tech -> 1 non-tradable tech -> 8 techs.

Tunisia, there aren't any good sized countries that I have casus belli with except the giant ones and I'm not ready for those. I produce a surplus of military goods now but have the minister locked out, no sales. Every offer from UK/Australia to buy them is accepted though, they send me a few offers each day for 7x daily contracts.

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They fall fast. I annex them, scrap everything, release them, move on. Honduras is next, Guiana (again) which is odd, Haiti. Cuba and Aruba have rebuilt nothing but Guiana has full hexes of facilities already. I have kept the small portion of Germany that I captured, with that 20m population I am actually making a daily profit of $2m. Social settings are low but not horribly so, research is maxed and 2 facilities on, military spending is low but I have few forces deployed and their experience is high. Rubber and Metal are locked from minister control and I have millions stockpiled, using maybe 100/day. Military goods locked down, I trade them to allies only. Uranium is locked down and 24m stockpiled while I am producing more and oil is locked down only so I can keep the domestic price at $200. I use 70k petroleum per day from the population and goods factories though, that's my weak spot. Consumer goods locked and no purchases being made, all factories turned off. I get a message every week or two saying how much the world hates my low DAR but I'm still at 250 gdp/c and a military dictatorship so who cares.

The time is May, 1950.
Last edited by Leafgreen on Jul 27 2018, edited 1 time in total.
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Re: Inuit Nation

Post by number47 »

How do you get "relations towards me" overview on the map? Which hotkey?
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