Insider Build - Dec 2017

General discussion related to the game goes here.

Moderators: Balthagor, Moderators

evildari
Brigadier Gen.
Posts: 629
Joined: Aug 10 2017
Human: Yes

Re: Insider Build - Dec 2017

Post by evildari »

To abuse it as an economic simulator - since capitalism (that game) is as old as SR2010 if not older.
Maybe you need a "free-for-all" scenario with all nations starting at war with everyone right at day 1 :lol:
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
User avatar
Balthagor
Supreme Ruler
Posts: 22083
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Insider Build - Dec 2017

Post by Balthagor »

Did some changes to the map this week which will be part of the next update;

- Fixed two Serbias, they are now one region
- Added 60+ scripted events to have roads built for various regions over the first ~5 years of the game.

The road building is something we're experimenting with, seeing if scripted events can improve this. Might be applicable to the main sandboxes if it works out.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
User avatar
Zuikaku
General
Posts: 2394
Joined: Feb 10 2012
Human: Yes

Re: Insider Build - Dec 2017

Post by Zuikaku »

Balthagor wrote:Did some changes to the map this week which will be part of the next update;

- Added 60+ scripted events to have roads built for various regions over the first ~5 years of the game.

The road building is something we're experimenting with, seeing if scripted events can improve this. Might be applicable to the main sandboxes if it works out.
This one is badly needed, thanks for your hard work! :-)
Please teach AI everything!
evildari
Brigadier Gen.
Posts: 629
Joined: Aug 10 2017
Human: Yes

Re: Insider Build - Dec 2017

Post by evildari »

Have to second that !
Real code upgrades are way more welcome, than some order of battle change of no importance.
Can you teach AI to build Uranium mines especially if they already have an industrial center on the right location and free slots left and there is a high demand for it.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
way2co0l
Brigadier Gen.
Posts: 687
Joined: Nov 29 2010
Human: Yes

Re: Insider Build - Dec 2017

Post by way2co0l »

Balthagor wrote:Did some changes to the map this week which will be part of the next update;

- Fixed two Serbias, they are now one region
- Added 60+ scripted events to have roads built for various regions over the first ~5 years of the game.

The road building is something we're experimenting with, seeing if scripted events can improve this. Might be applicable to the main sandboxes if it works out.
Oh nice, I'll keep an eye out for that update. :D Ty and hopefully it helps!
Post Reply

Return to “General Discussion - SRGW”