Map Editor works !
Moderators: Balthagor, BattleGoat
-
- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: Map Editor works !
yes - easy first step i would try:
copy the 812 entry of W2020.cvp - also include that Number in your .RegionIncl
But check first wich block and owner number your painted crimea has - if you have an unused block / region combo then change the cvp number to that combination.
If not you need to repaint that "infoset" to block 08 region 12 or a still unused combination.
copy the 812 entry of W2020.cvp - also include that Number in your .RegionIncl
But check first wich block and owner number your painted crimea has - if you have an unused block / region combo then change the cvp number to that combination.
If not you need to repaint that "infoset" to block 08 region 12 or a still unused combination.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
-
- Major
- Posts: 162
- Joined: Dec 29 2013
- Human: Yes
- Location: Lahore, Pakistan
Re: Map Editor works !
I checked in the map editor; it says block 8 owner 12 so should I copy the entry from W2020.cvp into my .cvp file and also include that into my .regionincl file?evildari wrote:yes - easy first step i would try:
copy the 812 entry of W2020.cvp - also include that Number in your .RegionIncl
But check first wich block and owner number your painted crimea has - if you have an unused block / region combo then change the cvp number to that combination.
If not you need to repaint that "infoset" to block 08 region 12 or a still unused combination.
But if I want crimea to be part of what's left of the USSR should I remove the entry from the regionincl file and include it in USSR (889) in .cvp file or should I do the first step, re-cache enter/exit game and then combine it with USSR?
-
- Major
- Posts: 162
- Joined: Dec 29 2013
- Human: Yes
- Location: Lahore, Pakistan
Re: Map Editor works !
Thanks a lot!irfanahmed1979 wrote:I checked in the map editor; it says block 8 owner 12 so should I copy the entry from W2020.cvp into my .cvp file and also include that into my .regionincl file?evildari wrote:yes - easy first step i would try:
copy the 812 entry of W2020.cvp - also include that Number in your .RegionIncl
But check first wich block and owner number your painted crimea has - if you have an unused block / region combo then change the cvp number to that combination.
If not you need to repaint that "infoset" to block 08 region 12 or a still unused combination.
But if I want crimea to be part of what's left of the USSR should I remove the entry from the regionincl file and include it in USSR (889) in .cvp file or should I do the first step, re-cache enter/exit game and then combine it with USSR?
For future reference:
1. I copied entry number 812 from W2020.cvp to my mod's .cvp file and added an entry of 812 into my mod's .regionincl file.
2. I removed the Regiontechs and Regiondesigns for avoiding any incompatibility
3. I also removed the parent region entry.
4. After caching I got an independent crimea
Now I'll combine it into USSR and remove the entry# 812 from the .regionincl file of my mod
-
- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: Map Editor works !
Do not forget to update the cvp 812 entries with the "older" data, to match your mods timeline.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
-
- Major
- Posts: 162
- Joined: Dec 29 2013
- Human: Yes
- Location: Lahore, Pakistan
Re: Map Editor works !
Hi, been busy at modding. However I ran into problems. I decided to try out the game play and came up with this: The only things being produced are power and timber. I have the entire middleeast, including oil wells and derricks but nothing it being produced. The facility control tab shows XXXXXXX and zero active facilities. I've attached a screenshot.evildari wrote:Do not forget to update the cvp 812 entries with the "older" data, to match your mods timeline.
You do not have the required permissions to view the files attached to this post.
-
- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: Map Editor works !
check your .unit file maybe some formating went wrong - double check the &&rawprod section
which program do you use to edit that unit file ?
which program do you use to edit that unit file ?
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
-
- Major
- Posts: 162
- Joined: Dec 29 2013
- Human: Yes
- Location: Lahore, Pakistan
Re: Map Editor works !
Yes it was the unit file. I used a unit editor program by Blaze or Blindstriker because I had forgotten how to edit it in Excel (I used to do it in Excel for SRCW). Now I am using Excel again. Seems to work fine now but I think now that it maybe my own fault and not the unit editor. I was trying to set the supply generation level for abandoned towns to 100% or 1 in the unit file (because the Canadian north has few towns and lots of hydropower potential and many Uranium mines) but maybe I did it for some other facility too. Anyways I'll try it after a few days. Too tired of modding now.evildari wrote:check your .unit file maybe some formating went wrong - double check the &&rawprod section
which program do you use to edit that unit file ?
-
- Major
- Posts: 162
- Joined: Dec 29 2013
- Human: Yes
- Location: Lahore, Pakistan
Re: Map Editor works !
I think it's the UNIT file again. I can't see the names of military units in production or for research althought, their stats and country of origin are completely visible. I can however see two land trasnport vehicle name names (heavy supply truck and one other). I can also see three naval transport units (2 civilian and one landing craft utility).
You do not have the required permissions to view the files attached to this post.
-
- Major
- Posts: 162
- Joined: Dec 29 2013
- Human: Yes
- Location: Lahore, Pakistan
Re: Map Editor works !
I want to learn how to edit the UNIT file using excel 2010.
-
- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Mod for MapEditor
time for modding some mod tools:
If you like to delete all roads or rails with just one click for each - then put this in your games \HAPS\ subfolder:
best part: no security confirmation!
If you like to delete all roads or rails with just one click for each - then put this in your games \HAPS\ subfolder:
best part: no security confirmation!
You do not have the required permissions to view the files attached to this post.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
-
- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
2nd Mod for Mapeditor
This UI-mod for the Mapeditor allows you to one-click-delete all resource fields per type on the whole map -
The only resource that cant be mass-deleted is the population... (unless BG tells me the right number for "obUdef" since -1 like in the filter is not working for this)
The only resource that cant be mass-deleted is the population... (unless BG tells me the right number for "obUdef" since -1 like in the filter is not working for this)
You do not have the required permissions to view the files attached to this post.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
-
- Brigadier Gen.
- Posts: 600
- Joined: Aug 13 2012
- Human: Yes
Re: Map Editor works !
Very interesting!
How these commands were created? Is there a manual for HAPX files?
How these commands were created? Is there a manual for HAPX files?
-
- Colonel
- Posts: 430
- Joined: Aug 21 2012
- Human: Yes
Re: Map Editor works !
Just noticed that the mapeditor is now busted as of the last insider update. Anybody figure out a way to get it working again yet? It doesn't seem to be working for either SRGW or SRU.
-
- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: Map Editor works !
Just started it within the steam folder and it works - its just not loading a default map.
You have to use the load game (shows the 3 default scenarios at start) , if you place your scenario in the same place it may load and maybe even save in the corresponding file names.
Editing works.
But ill wait till i can get a custom hex size map working.
You have to use the load game (shows the 3 default scenarios at start) , if you place your scenario in the same place it may load and maybe even save in the corresponding file names.
Editing works.
But ill wait till i can get a custom hex size map working.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
-
- Major
- Posts: 162
- Joined: Dec 29 2013
- Human: Yes
- Location: Lahore, Pakistan
Re: Map Editor works !
So how does one make it work?evildari wrote: ↑Jul 17 2018 Just started it within the steam folder and it works - its just not loading a default map.
You have to use the load game (shows the 3 default scenarios at start) , if you place your scenario in the same place it may load and maybe even save in the corresponding file names.
Editing works.
But ill wait till i can get a custom hex size map working.